Hi Guys, I'm having errors saying something about a USA map. and ProMods is the only map mod I'm using at the moment. The log was too big so i had to cut it down a bit, but here it is. Lines like this:
00:12:17.935 : Map '/map/usa.mbd' loading started ....
00:12:20.341 : <ERROR> Unable to find 'pm_can02' for 'Road' 0x2AA4B98CDF000001
00:12:20.341 : <ERROR> Unable to find 'pm_can02' for 'Road' 0x2AA4BA8473400001
00:12:20.341 : <ERROR> Unable to find 'pm_can02' for 'Road' 0x2AA4BAA858400001
00:12:20.341 : <ERROR> Unable to find 'pm_can02' for 'Road' 0x2AA4C1B07F000001
00:12:20.342 : <ERROR> Unable to find 'pm_can02' for 'Road' 0x2AA4C1BCEF400001
00:12:20.342 : <ERROR> Unable to find 'pm_can02' for 'Road' 0x2AA4C2084D000001
00:12:20.342 : <ERROR> Unable to find 'pm_can02' for 'Road' 0x2AA4C24422000001
00:12:20.342 : <ERROR> Unable to find 'pm_can02' for 'Road' 0x2AA4C29C42800001
00:12:20.342 : <ERROR> Unable to find 'pm_can02' for 'Road' 0x2AA4C2E8A9800001
Road Errors?
Can't open your paste because it is set to private, but that log would indicate that those road items are not loaded so your mod files could be damaged or not fully enabled
I am Dutch living in New Zealand and I speak EN DE SE FR
I think you base game files are damaged. You should try going into Steam and verifying the data intregity
These errors relate to files in def.scs which is part of the basegame. (not a mod)
Code: Select all
00:11:09.797 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/world/road_look.sii)
00:11:09.797 : <ERROR> Data error. (/def/world/road_look.sii)
00:11:09.797 : Loading terrain data ....
00:11:10.281 : Loading railing data ....
00:11:10.328 : Loading building data ....
00:11:10.499 : <ERROR> [unit] File '<../../def.scs | >/def/world/building_scheme.sii':
00:11:10.500 : <ERROR> [unit] The unit 'bld_scheme.or_24' of type 'building_scheme' has dangling pointer (to 'bld_model.or_24') in the attribute named 'models'.
00:11:10.500 : <ERROR> [unit] File '<../../def.scs | >/def/world/building_scheme.sii':
00:11:10.500 : <WARNING> [unit] The pointer to 'bld_model.or_24' looks like dangling pointer.
00:11:10.500 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/world/building_scheme.sii)
00:11:10.500 : <ERROR> Data error. (/def/world/building_scheme.sii)
I am Dutch living in New Zealand and I speak EN DE SE FR
- KrysEmlyn
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I think I might have figured out what mod is causing the issue?
Try removing "Real_Traffic_Density_compatibility_Addon_for_Improved_Trains_v3.7.3_ATS_1.40.scs" and see if the missing road look errors return.
The mod file is for version 1.40 of the game, not 1.41.
The 1.41 update of the game made a number of changes to the various road network items such as traffic rules, traffic lane data, etc which Cip's "Real Traffic Density" mod makes adjustments to.
Loading the Improved Trains compatibility file Cip's mod is probably breaking things, which then causes the road data to not load properly (hence the missing road information errors).
Try removing "Real_Traffic_Density_compatibility_Addon_for_Improved_Trains_v3.7.3_ATS_1.40.scs" and see if the missing road look errors return.
The mod file is for version 1.40 of the game, not 1.41.
The 1.41 update of the game made a number of changes to the various road network items such as traffic rules, traffic lane data, etc which Cip's "Real Traffic Density" mod makes adjustments to.
Loading the Improved Trains compatibility file Cip's mod is probably breaking things, which then causes the road data to not load properly (hence the missing road information errors).
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