no.
If there would be any, we would've mentioned it in the other thread.
[Fixed] [#16976/#17102/#17103] [2.32] Black textures with OpenGL
- Trucker2223
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ProMods Senior Beta Tester since 2.30
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No Support via PM!!
ProMods Senior Beta Tester since 2.30
ProMods Moderator since 1. January 2019
I have seen this problem myself since updating to ETS2 1.33, on other map mods like black stretches of road on the 1:1 Heilbronn map when I play it on my mac. Good luck on fixing it!
- MandelSoft
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A little update.
The good news is that we've found the root of the problem and a way to solve it; apparently, all black objects are using a DDS-texture that is slightly not in the correct format. Fortunately, we can fix that with a batch tool, so that's not too much effort, just a lot of patience while the batch tool does its work.
The bad news is that we are talking about 14 000 texture files, totalling a whopping 4.5 GB (uncompressed). This is not easy to redistribute to our users, since the package is so big. But we can at least promise that at the next release of ProMods, this won't be a problem anymore.
The good news is that we've found the root of the problem and a way to solve it; apparently, all black objects are using a DDS-texture that is slightly not in the correct format. Fortunately, we can fix that with a batch tool, so that's not too much effort, just a lot of patience while the batch tool does its work.
The bad news is that we are talking about 14 000 texture files, totalling a whopping 4.5 GB (uncompressed). This is not easy to redistribute to our users, since the package is so big. But we can at least promise that at the next release of ProMods, this won't be a problem anymore.
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Thanks for the update.MandelSoft wrote: ↑12 Dec 2018 21:07A little update.
The good news is that we've found the root of the problem and a way to solve it; apparently, all black objects are using a DDS-texture that is slightly not in the correct format. Fortunately, we can fix that with a batch tool, so that's not too much effort, just a lot of patience while the batch tool does its work.
The bad news is that we are talking about 14 000 texture files, totalling a whopping 4.5 GB (uncompressed). This is not easy to redistribute to our users, since the package is so big. But we can at least promise that at the next release of ProMods, this won't be a problem anymore.
Thank you so much for this good news and really good luck !MandelSoft wrote: ↑12 Dec 2018 21:07A little update.
The good news is that we've found the root of the problem and a way to solve it; apparently, all black objects are using a DDS-texture that is slightly not in the correct format. Fortunately, we can fix that with a batch tool, so that's not too much effort, just a lot of patience while the batch tool does its work.
The bad news is that we are talking about 14 000 texture files, totalling a whopping 4.5 GB (uncompressed). This is not easy to redistribute to our users, since the package is so big. But we can at least promise that at the next release of ProMods, this won't be a problem anymore.
Well done, thanks for fixing itMandelSoft wrote: ↑12 Dec 2018 21:07A little update.
The good news is that we've found the root of the problem and a way to solve it; apparently, all black objects are using a DDS-texture that is slightly not in the correct format. Fortunately, we can fix that with a batch tool, so that's not too much effort, just a lot of patience while the batch tool does its work.
The bad news is that we are talking about 14 000 texture files, totalling a whopping 4.5 GB (uncompressed). This is not easy to redistribute to our users, since the package is so big. But we can at least promise that at the next release of ProMods, this won't be a problem anymore.
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