The point risen by CptCaribbian is, you shouldn't shout 'I think you have a cracked version' without knowing how to detect one. (And no, we aren't going to tell)
Telling if someone has a cracked version or not, by that piece of game.log alone, is impossible.
And we are not going to discuss this any further here. This is Brainiac's topic about his mod.
[REL] Realistic Russian highways, Better tr. flow and other mods
- Volleybal4life
- Moderator
- Posts: 7811
- Joined: 01 Jun 2014 15:49
- Donation rank:
- Location: Reeuwijk, South Holland, The Netherlands
- Contact:
Spamming the forum since June 2014
Weekly driving vids
Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
No. 3 forum spammer!
You want a game map?
You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))
Weekly driving vids
Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
No. 3 forum spammer!
You want a game map?
You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))
-
- Posts: 284
- Joined: 26 Aug 2013 08:32
- Donation rank:
- Location: Amsterdam, the Netherlands
Edit: @volleyball: fine..delete my post please..
Last edited by Devilagent on 14 Jul 2018 13:36, edited 1 time in total.
- Volleybal4life
- Moderator
- Posts: 7811
- Joined: 01 Jun 2014 15:49
- Donation rank:
- Location: Reeuwijk, South Holland, The Netherlands
- Contact:
We can guess too. But we need a full game.log in order to help you properly.
Spamming the forum since June 2014
Weekly driving vids
Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
No. 3 forum spammer!
You want a game map?
You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))
Weekly driving vids
Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
No. 3 forum spammer!
You want a game map?
You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))
After last beta update, with which I finished planned work for version 5, I took rest and I am learning machine reinforcement learning.
But don't worry, I am reading all reports and I will try to fix them soon.
EDIT:
High traffic is updated. It doesn't make traffic jams as I want, but that is all I can do. I reccomend using Better traffic flow mods because of increased traffic on whole maps and Rudi's Rush hour.
It also should work with ATS.
Don't discuss here.
EDIT:
Road caching is fixed.
I don't know why map is shifted. In Rebuilt Hungarian interchanges there are only map sectors and signs.
But don't worry, I am reading all reports and I will try to fix them soon.
EDIT:
High traffic is updated. It doesn't make traffic jams as I want, but that is all I can do. I reccomend using Better traffic flow mods because of increased traffic on whole maps and Rudi's Rush hour.
It also should work with ATS.
Don't discuss here.
EDIT:
Road caching is fixed.
I don't know why map is shifted. In Rebuilt Hungarian interchanges there are only map sectors and signs.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
-
- Posts: 359
- Joined: 15 Jan 2018 09:18
.
Last edited by deleted_user_8875 on 22 Apr 2020 01:04, edited 1 time in total.
I am sorry.. but I had to go...
What do you mean with "I owed"?
Try to enter from side street into main road (but turn left, not right) with continuous traffic without semphores. I couldn't. But that isn't it. Because left turn on semaphore takes too much time, I alternated semaphores on opposite direction in Improved semaphore cycles. Even it isn't much realistic (although in Belgrade is example of such semaphore which isn't cause by green wave), you can be sure that you will turn left successfully in both cases.
Floating semaphores are because I don't want to add so much poles for every map update. It takes too much time. From 1. post:
"I am sorry for traffic lights in air, adding poles takes too much time. For me, the most important is that semaphores are working."
Try to enter from side street into main road (but turn left, not right) with continuous traffic without semphores. I couldn't. But that isn't it. Because left turn on semaphore takes too much time, I alternated semaphores on opposite direction in Improved semaphore cycles. Even it isn't much realistic (although in Belgrade is example of such semaphore which isn't cause by green wave), you can be sure that you will turn left successfully in both cases.
Floating semaphores are because I don't want to add so much poles for every map update. It takes too much time. From 1. post:
"I am sorry for traffic lights in air, adding poles takes too much time. For me, the most important is that semaphores are working."
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
-
- Posts: 359
- Joined: 15 Jan 2018 09:18
.
Last edited by deleted_user_8875 on 22 Apr 2020 00:54, edited 1 time in total.
I am sorry.. but I had to go...
- kamikazee54
- Posts: 286
- Joined: 21 Oct 2013 14:11
Brainiac, shifted map is not only in Hungarian, but also in Russian interchanges.
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- Posts: 359
- Joined: 15 Jan 2018 09:18
.
Last edited by deleted_user_8875 on 22 Apr 2020 00:53, edited 1 time in total.
I am sorry.. but I had to go...
- kamikazee54
- Posts: 286
- Joined: 21 Oct 2013 14:11
Maxest, try again and look on Britain+Iceland, only that part is shifted, other parts ate cool. Before i didn't see it and also thought that map is good. Took me some days to see it. Don't say anything about load order to me, i'm not newbie in this