Hi,
I've just gone the simple cube tutorial but it doesn't appear in the map editor.
I follow step by step and the files are good. I don't understand.
Modding Q&A
Hey guys,
I was making a repaint for the bus mod of Volvo 9700 by DigitalBusMX and MaGo. So I had to modify the Destination Display for the bus. I could locate the .ogv file that controls the display and modified it and it works in ETS2 as well but the thing is the other displays have a continuous loop of this ogv file but mine just comes once and stops. Anyway I could solve that?
Regards,
Apoorv Pal
I was making a repaint for the bus mod of Volvo 9700 by DigitalBusMX and MaGo. So I had to modify the Destination Display for the bus. I could locate the .ogv file that controls the display and modified it and it works in ETS2 as well but the thing is the other displays have a continuous loop of this ogv file but mine just comes once and stops. Anyway I could solve that?
Regards,
Apoorv Pal
- KrysEmlyn
- Add-on Developer
- Posts: 479
- Joined: 17 Apr 2014 00:29
- Donation rank:
- Location: Kent City, Michigan
You may use the assets provided by ProMods, but you will have to direct the users of your mod to download ProMods to have access to the content.
ProMods has locked their assets to prevent theft of their work. The only files that aren't locked are the map and the definitions file.
ProMods' license states that you may use their work on your map, but you may not include the actual files within your work.
So you can place signs and buildings from ProMods onto your map, but people will have to download ProMods to actually use your map.
ProMods has locked their assets to prevent theft of their work. The only files that aren't locked are the map and the definitions file.
ProMods' license states that you may use their work on your map, but you may not include the actual files within your work.
So you can place signs and buildings from ProMods onto your map, but people will have to download ProMods to actually use your map.
Thank you for your answer! It works, but actually I don't think I'll ever finish or release my mod. It's a 1:1 map of a big city, originally I just wanted to do it so I can practice driving here until I get a car I just asked this because I had problems with other mods, but with Promods it works.KrysEmlyn wrote: ↑11 Feb 2018 19:17You may use the assets provided by ProMods, but you will have to direct the users of your mod to download ProMods to have access to the content.
ProMods has locked their assets to prevent theft of their work. The only files that aren't locked are the map and the definitions file.
ProMods' license states that you may use their work on your map, but you may not include the actual files within your work.
So you can place signs and buildings from ProMods onto your map, but people will have to download ProMods to actually use your map.
Hello, I was making new city and result isn't so good... How can I add letter "Ś" in game font?
- Attachments
-
- 123.png (228.76 KiB) Viewed 2190 times
Investing in Eastern Poland since 2001...
Rundki w GLE mordeczko moje Caro
Currently working on: Poland
Rundki w GLE mordeczko moje Caro
Currently working on: Poland
- Davyddin
- Moderator
- Posts: 1655
- Joined: 22 Jun 2017 22:00
- Donation rank:
- Location: Helsingfors, Nyland, Finland
- Contact:
Ś should not be a problem. Are your definition files encoded as UTF-8?
ProMods moderator, translator, and tester. ATS and ETS2 player and modder. Author e.g. of the Profile Jumpstart mods. Fennoswede from the Finnish archipelago.
- Davyddin
- Moderator
- Posts: 1655
- Joined: 22 Jun 2017 22:00
- Donation rank:
- Location: Helsingfors, Nyland, Finland
- Contact:
If you are using Notepad++ to create/edit text files (SIIs, SUIs, MATs, TXTs), you go to the menu Encoding and choose Convert to UTF-8.
ProMods moderator, translator, and tester. ATS and ETS2 player and modder. Author e.g. of the Profile Jumpstart mods. Fennoswede from the Finnish archipelago.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 1 guest