Trailer & Company Pack Development
@Teppey71 Jazzycat Trailer and Cargo pack also change companies so it's up to you which one you want. If you have TCP first than you will have companies from that mod. In whatever position you put them it will work.
I don't know if that was mentioned, but I have a problem with route advisor.
For example, I take beverages from Fiege to Schenker. But on route advisor, it says that I am going to Transinet.
Is it a problem in TCP or from the mod, which changes the look and position of route advisor?
I don't know if that was mentioned, but I have a problem with route advisor.
For example, I take beverages from Fiege to Schenker. But on route advisor, it says that I am going to Transinet.
Is it a problem in TCP or from the mod, which changes the look and position of route advisor?
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Jazzycat does NOT change companies!
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Last edited by deleted_user_8875 on 22 Apr 2020 01:38, edited 1 time in total.
I am sorry.. but I had to go...
I think that only the textures are replaced, correct me if I'm wrongHerdox wrote: ↑13 Apr 2018 10:04I don't know if that was mentioned, but I have a problem with route advisor.
For example, I take beverages from Fiege to Schenker. But on route advisor, it says that I am going to Transinet.
Is it a problem in TCP or from the mod, which changes the look and position of route advisor?
Ronda są spoko
In vanilla game the entry look like this:
In TCP is like this:
I think there is a lack of 'sort_name', but i can me mistaken.
Also, does company.sii file should be in the mod?
Code: Select all
company_permanent: company.permanent.fcp
{
name: "FCP"
sort_name: "fcp"
trailer_look: fcp
sound[]: "1|/sound/environment/chemical_factory_1.ogg"
sound[]: "1|/sound/environment/chemical_factory_2.ogg"
sound[]: "1|/sound/environment/chemical_factory_3.ogg"
sound[]: "1|/sound/environment/factory_1.ogg"
}
Code: Select all
company_permanent: company.permanent.fcp
{
name: "Bayer"
trailer_look: fcp
sound[]: "1|/sound/environment/chemical_factory_1.ogg"
sound[]: "1|/sound/environment/chemical_factory_2.ogg"
sound[]: "1|/sound/environment/chemical_factory_3.ogg"
sound[]: "1|/sound/environment/factory_1.ogg"
}
Also, does company.sii file should be in the mod?
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I just checked and GNT which changed to DSV is working properly. But the rest is not. I still see SCS company names in route advisor.Herdox wrote: ↑09 Jul 2018 12:58In vanilla game the entry look like this:In TCP is like this:Code: Select all
company_permanent: company.permanent.fcp { name: "FCP" sort_name: "fcp" trailer_look: fcp sound[]: "1|/sound/environment/chemical_factory_1.ogg" sound[]: "1|/sound/environment/chemical_factory_2.ogg" sound[]: "1|/sound/environment/chemical_factory_3.ogg" sound[]: "1|/sound/environment/factory_1.ogg" }
I think there is a lack of 'sort_name', but i can me mistaken.Code: Select all
company_permanent: company.permanent.fcp { name: "Bayer" trailer_look: fcp sound[]: "1|/sound/environment/chemical_factory_1.ogg" sound[]: "1|/sound/environment/chemical_factory_2.ogg" sound[]: "1|/sound/environment/chemical_factory_3.ogg" sound[]: "1|/sound/environment/factory_1.ogg" }
Also, does company.sii file should be in the mod?
- Davyddin
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Have you resolved this, or does it persist? If it persists, could you post your game.log from after a job exhibiting this behaviour, please?Herdox wrote: ↑13 Apr 2018 10:04I don't know if that was mentioned, but I have a problem with route advisor.
For example, I take beverages from Fiege to Schenker. But on route advisor, it says that I am going to Transinet.
Is it a problem in TCP or from the mod, which changes the look and position of route advisor?
ProMods moderator, translator, and tester. ATS and ETS2 player and modder. Author e.g. of the Profile Jumpstart mods. Fennoswede from the Finnish archipelago.
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