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Re: Development on version 2.x (Benelux Rebuilding Project)

Posted: 26 Apr 2020 01:42
by ScuL
Well we prepared for the connection there, it should just about fit. However Gent or Brugge (Bruges) sadly won't fit :(

Re: Development on version 2.x (Benelux Rebuilding Project)

Posted: 28 Apr 2020 22:16
by ancien
flintstone73 wrote:
26 Apr 2020 01:40
I already make my first steps in ETS2-Modding in starting with Oostende! ;)

However since i'm a relative newbie regarding ETS2-Editing this still need some time.

Especially since i decided to create a bunch of own 3D-Models for that City with the help of Blender and the SCS-Blender-Tools.
Awesome! If you need any help, I live nearby.
I can take photos if you want and give advice.

Let me know!

Added in 30 seconds:
ScuL wrote:
26 Apr 2020 01:42
Well we prepared for the connection there, it should just about fit. However Gent or Brugge (Bruges) sadly won't fit :(
Awesome, thank you!

Re: Development on version 2.x (Benelux Rebuilding Project)

Posted: 29 Apr 2020 11:44
by flintstone73
Thanks for your offer! :)

My plan is to make 3-4 unique buildings/prefabs with help of 3D-Software. And probably a bunch of detailed city buildings using the existing SCS-Materials.

However my knowledge and time is still a bit limited for the moment.

Progress i made so far on a blue tow-bridge (doesn't know any name for it) and a Shopping Mall called "Jet Center".

Re: Development on version 2.x (Benelux Rebuilding Project)

Posted: 30 Apr 2020 21:36
by ancien
Well, I have seen which plans Flintstone has for Oostende, they are awesome.
I've sent him pics to help with his work.

Good luck!

Re: Development on version 2.x (Benelux Rebuilding Project)

Posted: 30 Apr 2020 21:40
by flintstone73
Thank you! Especially for the great research stuff! :)

Soon i'll surely reveal some of my work in the appropriate thread! :)

Re: Development on version 2.x (Benelux Rebuilding Project)

Posted: 28 May 2020 11:54
by fkort96
Nice work! Glad that so many roads are included in such a tight fit. I hope you could see if these parts could fit, near the Arlon area.

First off the E25 is missing from Luik, isnt it possible to build that highway, by replacing the RN that leads to one Tree-et?
Maybe you could fit a small town like Spa or Bastogne or some kind to make the single tree-et a bit more realistic

Also what would be very nice to build is to build the Belgian A28 / N81 from Longwy to Arlon, bypassing Luxembourg. It feels quite like the old-school French part of Belgium, with the old border controll. On the French part, the N52 connects to the A31 directly, and the N18 from Longwy would connect to the French A4.

I would like to hear on your thoughts!

Greetings

Re: Development on version 2.x (Benelux Rebuilding Project)

Posted: 09 Jun 2020 15:10
by ancien
It would be nice indeed to see that part too! I live in Flanders so, I'm not used to go much in that area, but I'm sure we have some French speaking Belgians willing to check it out and maybe build it. :D
Amis, où es-tu? - Friends, where are you?

I want to let the community know @flintstone73 and me are busy on the Oostende city, at the Belgian coast, there will be a lot of 3D models which are landmarks in Oostende. There will be a thread about it soon.

ancien

Re: Development on version 2.x (Benelux Rebuilding Project)

Posted: 22 Jun 2020 06:55
by ahojme
Wow, it sounds great!

Re: Development on version 2.x (Benelux Rebuilding Project)

Posted: 05 Jul 2020 19:27
by PinKPanther
Can't wait to see the ProMods version of Oostende! I live pretty close from there (Koksijde)

Re: Development on version 2.x (Benelux Rebuilding Project)

Posted: 06 Jul 2020 01:24
by flintstone73
I'm already working on it! :)

However i'm doesn't be a part of the PM team actually. Just a more or less bloody newcomer concerning mapping stuff! :lol: