Vegetation draw distance help
Posted: 13 Jul 2019 13:14
So, i know that promods changes the draw distance (althou it isnt draw distance, but lod generation distance..) when you generate the def file, im guessing through these lines on the game data ->
leaves_lod_start: (300, 250.0, 50.0)
leaves_lod_end: (350.0, 270.0, 100.0)
Im trying to tweak the same values but for ATS, to squeeze the performance, but honestly after many tests i just dont have a clue how these parameters work.
Was hoping someone from the promods team could explain these, the more test i do, the more confused i am...
leaves_lod_start: (300, 250.0, 50.0)
leaves_lod_end: (350.0, 270.0, 100.0)
Im trying to tweak the same values but for ATS, to squeeze the performance, but honestly after many tests i just dont have a clue how these parameters work.
Was hoping someone from the promods team could explain these, the more test i do, the more confused i am...