[REL] Road to Aral - A Great Steppe Addon v1.1

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FunTrucker_18
Posts: 47
Joined: 09 Jan 2019 01:13
Location: Germany

14 Jun 2019 12:11

After some road connections I made, I decided to do a kind of "own" map. My first real map with actual cities and definitions.
I stumbled across the Lake Aral many years ago in a school book and I was really shocked what mankind has done with a once beautiful and glorious lake.

I decided to expand the really great "Great Steppe" map with two roads down to the shore of the Lake Aral.
A sparsely populated area with small villages, abandoned settlements and mid-sized cities.

Hop into the Truck and drive through an area which tells his own story. An area telling a story about times gone long ago. Take a break at the shore of the lake Aral and watch the sadness of a dried out lake.

CHANGELOG v1.1:
-Reworked the Cities
-No Grass on the road


What work is to be done?
-Fixing the FLD Prefab issue (in the next version!)

What's in it?

-A simple map of the steppe-like Area south east of Aktobe.
-Parts of the Aralkum Desert
-5 new cities: Shalkar, Karabutak, Khromtau, Emba/Jembi and Aralsk/Aral
-In Aral, you can take a break at the former shore of this once giant lake.
-A sparsely populated post-soviet landscape
-Gas stations
-Some small villages
-Abandoned settlements and factories
-Some small details

Don't expect too much, why? It has 2 reasons

-It's my first REAL map, so the map will get better from time to time.

-My resources are very LIMITED!
I have an old, crappy laptop and can't afford a new one at the moment but I try to do my best.

You need all DLC's & The Great Steppe!
Put the map ABOVE The Great Steppe!

Screenshots:

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DOWNLOAD:
https://sharemods.com/y1q9cewwguci/Road ... 1.scs.html

Mapping is hard work and i need a lot of coffee. If you wanna buy me one, look here:
https://www.paypal.com/cgi-bin/webscr?c ... source=url

Thanks to: 09_kz (Original author of the Great Steppe) for support and tips, Arayas for the nice map editor tutorials, BenganJ for possible (future) testing and all of the other guys I forgot. This map wouldn't be possible without your help and support!
Last edited by FunTrucker_18 on 20 Jul 2019 13:24, edited 4 times in total.

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yqdfy
Posts: 22
Joined: 22 Oct 2018 07:57

14 Jun 2019 14:18

expect

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FunTrucker_18
Posts: 47
Joined: 09 Jan 2019 01:13
Location: Germany

14 Jun 2019 21:06

What?

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Kobra2112
Posts: 672
Joined: 06 Feb 2015 09:59
Location: Somewhere in 'murica

14 Jun 2019 23:47

You may want to ask 09_KZ where he's planning to expand his map. I know he's actively working on an expansion that will (roughly) double the size of the map. It would be a shame if you did all this work for nothing.
PM since v1.83 :D

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PerrydPelle
Posts: 298
Joined: 08 Oct 2018 10:37
Location: Kaiseraugst, Switzerland

14 Jun 2019 23:58

09_KZ will expand to Aktau, so that won't cause any problems with this. And IF 09_KZ would expand to Aralsk, FunTrucker could overwrite that then.
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My Screenshot topic: viewtopic.php?f=16&t=29771

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FunTrucker_18
Posts: 47
Joined: 09 Jan 2019 01:13
Location: Germany

15 Jun 2019 15:07

Kobra2112 wrote:
14 Jun 2019 23:47
You may want to ask 09_KZ where he's planning to expand his map. I know he's actively working on an expansion that will (roughly) double the size of the map. It would be a shame if you did all this work for nothing.
I am in contact with him. He also supports my work and Yes, my work won't intfere with his plans and if Yes, I would look for an alternative like merging both projects.
BTW - Aktau is also in a different area than Aral.

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EdgeGladiator
Posts: 2344
Joined: 11 Mar 2017 11:54
Location: Argenteuil, Ile-de-France

17 Jun 2019 19:51

It will be better if you use new alphalts roads insteaf of old, and maybe add more things in the town that you show. Anyway nice work ;)
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FunTrucker_18
Posts: 47
Joined: 09 Jan 2019 01:13
Location: Germany

17 Jun 2019 21:18

I used some new road materials. But things will improve. Thanks man :D

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NewCoolMapper
Posts: 331
Joined: 23 Jun 2018 20:28
Location: Lisbon, Portugal

23 Jun 2019 15:31

Not road materials, but new dlc’s roads. New dlc roads are much better than old ones and are compatible with lots of prefabs.
Lead developer of the project of Portugal 1:8 Image

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FunTrucker_18
Posts: 47
Joined: 09 Jan 2019 01:13
Location: Germany

24 Jun 2019 16:21

Yeah, i try some of them out, but many of them look too "new" for an area like Aralkum. I guess i'll make a decent mix of new and old roads. :lol:

Here are some more previews:

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As I am not a pro yet, I couldn't do some signs in actual kazakh cyrillic, so I did them in Russian (for now). But i think It's not a big deal, as some roadsigns in Kazakhstan are still in Russian from the Soviet era.



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