Rudi Raser, looks nice!
Shlisselburg west exit, thumbs up!
Sadly Shcheglovo. Destination of that cargo redirected.
I think that it could have fit in, if distance between St Pete and Shcheglovo, a mix of gmtavares and Sergey061's version.
Currently in gmtavares version no space for it, while in Sergey061's version I think the distance is too long.
But that would have needed a bit of redo on the road between Shcheglovo and Lodejnoje Polje.
Cut planes, those are used for hiding other graphic, right?
[REL] RusMap 1.8.1.2 for ProMods 2.41 (unofficial adaptation by gmtavares) [1.35.x]
- Rudi Raser
- In Memoriam
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And make nice videos, you forgot that.
Not seen any missing cutplanes on gmtavares version
I can always hope for a future version where Shcheglovo is ingame, right?
Not seen any missing cutplanes on gmtavares version
I can always hope for a future version where Shcheglovo is ingame, right?
Youtube video of a Semi Truck in Monaco 2011. Route driven. Possible modern ETS2 routes 1 and 2 and their combinations.
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34
can you add road to belarus from daugavpils promods border to vicebsk by
and please add missing 2 road from brest to siedlce
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@bumbumek
We all are mate, but have you tested Sergey's fix yet?
We all are mate, but have you tested Sergey's fix yet?
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- Posts: 439
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Any specific reason bumbumek?
I have tested Sergey's version.
The border checkpoints between ProMods areas and RusMap areas don't have actual checkpoints [as in the dlc], instead they are only old style ones.
On the other hand, he does have a full on merged St. Petersburg.
However, that does mean there are A LOT of performance issues. Take it from me, I have an i7 8th gen and an Nvidia GeForce GTX 1060 4GB and the FPS drops a lot and you get a lot of protos to render array overflow errors.
Cheers,
gmtavares
In other news - I have returned other connections, and I'm now working on improving the Brest connection to be DLC-style.
The border checkpoints between ProMods areas and RusMap areas don't have actual checkpoints [as in the dlc], instead they are only old style ones.
On the other hand, he does have a full on merged St. Petersburg.
However, that does mean there are A LOT of performance issues. Take it from me, I have an i7 8th gen and an Nvidia GeForce GTX 1060 4GB and the FPS drops a lot and you get a lot of protos to render array overflow errors.
Cheers,
gmtavares
In other news - I have returned other connections, and I'm now working on improving the Brest connection to be DLC-style.
ProMods isn't a mod, it's a game.
Project Japan Admin
Mediterranean Map Admin
Lviv Oblast Expansion Developer
Carpathian ProMods Add-On Developer
ProMods junior beta tester from 2.17 to 2.43
living in
Project Japan Admin
Mediterranean Map Admin
Lviv Oblast Expansion Developer
Carpathian ProMods Add-On Developer
ProMods junior beta tester from 2.17 to 2.43
living in
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