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Re: Development on version 2.x (Iceland edition)

Posted: 09 Jun 2017 19:11
by Abraxas
Blue sign will be added later as I have to make textures for it. It shows weather at mountain pass or dangerous place, or if road is closed. It shows temperature wind strength and direction and sometime wind gusts if they are strong (in red). Our weather signs are semi dynamic, so they don't show exact temperature, but they are tied to weather and day and night.

Re: Development on version 2.x (Iceland edition)

Posted: 09 Jun 2017 19:15
by KrysEmlyn
I always meant to ask about those signs, but I just kept quiet because I thought it would be a distracting question.
Now, I know what they are for.

EDIT:
Abraxas, what do you mean that you need to make textures for the blue sign?
I thought the sign already exists?

Re: Development on version 2.x (Iceland edition)

Posted: 09 Jun 2017 19:20
by Abraxas
Yes, but not I have to add new place name for every pair of these (these are not templated)

Re: Development on version 2.x (Iceland edition)

Posted: 09 Jun 2017 20:07
by Callipso
I'm appreciating the extra detail these roads are receiving!

Re: Development on version 2.x (Iceland edition)

Posted: 09 Jun 2017 21:58
by SturmZebra
I think the sign is sth. like a wind report, as Vind means Wind. (Kind of obvious)

The two digets may be there to show the wind speed.
It would make sense, as many people told me to watch out for cross-winds there.

Re: Development on version 2.x (Iceland edition)

Posted: 09 Jun 2017 22:21
by Abraxas
As I said it is from left to right: wind direction, wind speed in m/s, temperature and wind gusts in red if they exceed 20 m/s. Too bad there's no wind simulation in ETS2. It would be really interesting to fight with these crazy winds

Re: Development on version 2.x (Iceland edition)

Posted: 10 Jun 2017 01:38
by Callipso
Abraxas wrote:
09 Jun 2017 22:21
Too bad there's no wind simulation in ETS2. It would be really interesting to fight with these crazy winds
Technically there is wind, I discovered that when making vegetation models, its more or less describes how much movement occurs in the vegetation, how much it sways back and forth. The wind has no bearing or influence beyond that though. I agree that it would be interesting to see what happens in certain scenarios, such as a heavy crosswind on a bridge.

Re: Development on version 2.x (Iceland edition)

Posted: 10 Jun 2017 18:21
by NielsB_
Abraxas wrote:
09 Jun 2017 22:21
As I said it is from left to right: wind direction, wind speed in m/s, temperature and wind gusts in red if they exceed 20 m/s. Too bad there's no wind simulation in ETS2. It would be really interesting to fight with these crazy winds
Thanks for clearing that up! When I was driving there I didn't really get why there were 2 numbers and why it'd sometimes be red (I went around the whole ring road so I saw a good few lol)

Re: Development on version 2.x (Iceland edition)

Posted: 14 Jun 2017 13:05
by Mulle549
I just came back from Iceland and doing some driving up there, and I have to say the Iceland map is fantastic. Well done!

Re: Development on version 2.x (Iceland edition)

Posted: 19 Jun 2017 08:44
by Abraxas
In ProMods 2.2 you'll find totally rebuild Höfn with new gas station, camping site, custom build farm and roadworks with delivery point.
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