Ok thanks, make sense
I'll finish my small concept sketch (without working cities/companies) as the blueprint function does not work on my old xp machinery.
It's a problem with the shader type I believe, the blueprint for europe also displays as a red image
Question about mod tools and techniques
- plykkegaard
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- plykkegaard
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Anyone know how to measure roadlength when the road is laid down?
I can multiply the sections but just wondered if there was a less brute approach
Just wants to make sure the scale (1:15) is accurat
Oh btw my blueprint is working now, lesson learned: Don't use names longer than 12 characters
I can multiply the sections but just wondered if there was a less brute approach
Just wants to make sure the scale (1:15) is accurat
Oh btw my blueprint is working now, lesson learned: Don't use names longer than 12 characters
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If you want to add something the rest of the European map, the right scale is 1:19, not 1:15. 1:15 is only used in the UK.
There are ways to measure the road length. One way to measure is to use road based models, like reflective posts. Try to make two objects fit in just at the end of the stretch and then you know how long your road is. It's a roundabout way, but it is a way that works...
There are ways to measure the road length. One way to measure is to use road based models, like reflective posts. Try to make two objects fit in just at the end of the stretch and then you know how long your road is. It's a roundabout way, but it is a way that works...
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- plykkegaard
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I know, it's a lonely rugged and rocky Island 470 mi off the coast of Northern EuropeMandelSoft wrote:If you want to add something the rest of the European map, the right scale is 1:19, not 1:15. 1:15 is only used in the UK...
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- plykkegaard
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Ahh got itplykkegaard wrote:Just wants to make sure the scale (1:15) is accurat
I added the ruler (5 km marks) as a reference (from OpenStreetMap)
I have almost accurate scale as it turns out
Length and width are controlled by bcg_size_x + bcg_size_y in editor_data.sii as kindly pointed out by MandelSoft in the SCS forum (old thread)
Get the distances from your Real Life map reference divide with the scale you are use and enter the result, the blueprint will zoom to fit
Couldn't get it into my head
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Where's the problem?
I want to include town Mlada Boleslav in the editor.
I have:
mladaboleslav.sii in def/city folder
city.czechrep.sii in def folder
I have the def folder together with map folder in mod folder as an SCS archive.
I still can't select the town in editor.
I want to include town Mlada Boleslav in the editor.
I have:
mladaboleslav.sii in def/city folder
city.czechrep.sii in def folder
I have the def folder together with map folder in mod folder as an SCS archive.
I still can't select the town in editor.
You gotta write # CZECH REPUBLIC (or czechia or whatever the game calls it, idk) in the line upon "@include..."
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I was editing road ,it is near Lublin and then I tried to test it,I crashed into invisible wall.(I used ProMods Road textures)
How can I fix it?
How can I fix it?
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- plykkegaard
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Try g_colbox 1 in the console
It'll show you all collision boxes I had a problem with the water texture, probably a terrain node to close or under the road
It'll show you all collision boxes I had a problem with the water texture, probably a terrain node to close or under the road
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Aaargh apparently I can't assign new cities anymore...
Some time ago (I can't remember last time I worked on it) I wanted to add a second city to my little map that I was making. On the other hand, when I tried, I got this error...
...in which I couldn't figure out to solve so I stopped working on the map all together.
Just recently I opened it up with the same bloody error... So I decided to test with a new seperate test def files and I got this instead:
Since the def files look fine, I have no idea why these errors occur so I'm in need for desperate help right now Very...
Some time ago (I can't remember last time I worked on it) I wanted to add a second city to my little map that I was making. On the other hand, when I tried, I got this error...
Code: Select all
00:00:06.529 : <ERROR> [unit] File '/def/city.mod.sii', line 3:
00:00:06.529 : <ERROR> Expecting include file name, found '@'
Just recently I opened it up with the same bloody error... So I decided to test with a new seperate test def files and I got this instead:
Code: Select all
00:00:05.791 : <ERROR> [unit] File '/def/city.mod.sii', line 2:
00:00:05.791 : <ERROR> Expecting unit type name or closing bracket, found '@'
00:00:05.792 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/city.mod.sii)
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