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Re: Update on ProMods 1.70

Posted: 07 Aug 2014 23:29
by Alekee1999
About the trailer thing at the Scandinavia DLC (I can't quote on mobile phone...). I think they really are going to add those, because they made new companies (based on the map-editor, new prefabs are made already for the new sc_dlc). So I assume that the new company thing has to do with the trailer thing in the yellow part that I did not notice :P . Also SCS is going to show us a "new type of DLC" today (Friday). But of course that has nothing to do with this.

EDIT: I'm never going to reply on a post on my mobile phone again, suddenly it wanted to post an unready post.... :?
And about that trailer thing: I assume everything. This is NOT based on facts. But there are made new companies (witch are pretty cool)...

Re: Update on ProMods 1.70

Posted: 08 Aug 2014 00:44
by ranky1984
Gday from Australia, just wondering if we could get an update of when 1.7 will be released please

Re: Update on ProMods 1.70

Posted: 08 Aug 2014 01:57
by Jan Verschueren
ranky1984 wrote:Gday from Australia, just wondering if we could get an update of when 1.7 will be released please
Due to the fact it's summer on this side of the planet and people do go on holiday, the earliest the team can hope to release v1.70 of the mod is next Monday, August 11th. As was mentioned in this thread, in case you neglected to actually read it. I suggest you check back for an update then.

And, apologies for the sarcasm, but you are literally the 7th person in the last 24 hours to ask this question, even though the answer, since v1.0 (again, I invite you to read back) has always been "when it's ready".

The people who create ProMods, do not provide this service professionally and, as such, rightly so IMO, have always refused to be held to deadlines. Just be glad people are willing to go to these extents just for the love of the game and enjoy the fruits of their labour when they arrive. Thank you.

Re: Update on ProMods 1.70

Posted: 08 Aug 2014 06:27
by Spooky
Nico wrote:I am happy that we didnt release yet since the current 1.7 would not be compatible with the coming 1.12...

However we will try and make sure to create the 1.7 in such a way that it will be compatible with the 1.12 changes.
That's not good news! :shock: Hopefully, these will be easy issues for you guys to iron out ...

Re: Update on ProMods 1.70

Posted: 08 Aug 2014 07:42
by jasper
Spooky wrote:
Nico wrote:I am happy that we didnt release yet since the current 1.7 would not be compatible with the coming 1.12...

However we will try and make sure to create the 1.7 in such a way that it will be compatible with the 1.12 changes.
That's not good news! :shock: Hopefully, these will be easy issues for you guys to iron out ...
Hope so , the SCS guys will not make too much changes , that the next version of your map will not work with their next patch and not give hard time , thanks again for your work , can't say enough!. :)

Re: Update on ProMods 1.70

Posted: 08 Aug 2014 14:05
by MassacredMuffin
Really looking forward to the next update, both for SCS and ProMods. 1.11 has been really good so far and I'm hoping that 1.7 will be the same.

Re: Update on ProMods 1.70

Posted: 08 Aug 2014 17:03
by Uzi
Yah, it seems there are way too many people out there in the world that can not be bothered to read threads before asking a question.

I too am still waiting, patiently, for 1.70.

In the meantime I am enjoying base 1.11 ETS2 with mods plus this new map I found , Rus Map v1.3. It works GREAT with 1.11
(so far) with some issues of course but nothing major I've seen yet.
Of course anything one does with that means a separate profile as I doubt one will ever be able to mix.
I'm using a profile from 1.11 that is mature, with many mods used, but not touched by any other map mod.
So it works fine with that base save and I branch from there.

I have hopes that post 1.70 Promods launch that the fellow that makes that Rus Map v1.3 map can rig it so his mod gets
along with Promod as that would be AWESOME sauce.
He has interesting things done on the road as you drive, I like. Mod is a bit of a harsh hit on frame rate in some areas though.

Re: Update on ProMods 1.70

Posted: 08 Aug 2014 17:23
by bigboy5100
I also have rus 1.3 too just letting you know rus 1.2 did work with promods 1.6 so im hoping rus 1.3 will work with 1.7 as well

Re: Update on ProMods 1.70

Posted: 08 Aug 2014 19:06
by soybetico1997
Hey, What happen with Ireland's map?

Re: Update on ProMods 1.70

Posted: 08 Aug 2014 19:19
by Vladzz-G
soybetico1997 wrote:Hey, What happen with Ireland's map?
The project of Ireland is postponed, due of SCS is working in this area.