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Re: [REL] RK Map_The Great Steppe _ v1.0.3

Posted: 29 Aug 2018 20:24
by alexhob123
is this going to updated with 2.30 promods

Re: [REL] RK Map_The Great Steppe _ v1.0.3

Posted: 30 Aug 2018 16:08
by Kortez
with prefabs from niedersachsen map, game was loading with TGS and everything looks fine.

Re: [REL] RK Map_The Great Steppe _ v1.0.3

Posted: 30 Aug 2018 18:46
by Davyddin
This fix can be used for the compatibility issues with ProMods 2.30.

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 05 Sep 2018 07:15
by 09_KZ
Meet the update on the first page ;)

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 05 Sep 2018 16:19
by yang20
Hi. Good to see new update with new cities to explore. But I've found that road near Mukur is not fully connected on GPS so i cant set route by there. Also want to ask, what is Akshat? I cant find this city on maps.

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 05 Sep 2018 16:47
by Snowleopard
Thankyou for the update! Most excellent!!! Cannot wait to explore some more, currently having my Scania checked over so shes good to go, got to look after your trucks so you don't breakdown. As soon as she's checked I'll head over to the yard and load up, bound for Караганда :) Keep 'er lit!

Snowy

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 05 Sep 2018 17:57
by CAPLV
Thanks for map update.. but:
missing road near Mukur...
-

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 05 Sep 2018 18:09
by 09_KZ
CAPLV wrote:
05 Sep 2018 17:57
Thanks for map update.. but:
missing road near Mukur...
-
So conceived. you can go straight if you like off-road, electronic cards putting the best route are advised to go with Atyrau in Aktobe via P-103, so that it turns out faster on the car

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 05 Sep 2018 18:46
by CAPLV
i`m not asking about rroad type.. but why road doesnt show on GPS complete...

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 05 Sep 2018 18:48
by Davyddin
I agree that unmarked roads is making the game more difficult to navigate and enjoy, no matter the perceived upsides.