[WIP] Rotterdam Map on 1:1 Scale
- Volleybal4life
- Moderator
- Posts: 7811
- Joined: 01 Jun 2014 15:49
- Donation rank:
- Location: Reeuwijk, South Holland, The Netherlands
- Contact:
Kralingse Bos?
Spamming the forum since June 2014
Weekly driving vids
Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
No. 3 forum spammer!
You want a game map?
You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))
Weekly driving vids
Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
No. 3 forum spammer!
You want a game map?
You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))
- gregory.huizer
- Posts: 249
- Joined: 30 Apr 2014 08:19
- Donation rank:
- Location: Rotterdam
Well, it looks nice but in reality it's not a really nice place because it's a cemetery...
- gregory.huizer
- Posts: 249
- Joined: 30 Apr 2014 08:19
- Donation rank:
- Location: Rotterdam
Hello,
Please teach me how to work with prefab models... I know how they work with unit/hookup.
I want to make additions for example truck_only parking:
parked_car: truck_only.parked.physics
{
allowed_vehicle[]: "traffic.volvo.fh16_2012"
allowed_vehicle[]: "traffic2.volvo.fh16_2012"
allowed_vehicle[]: "traffic.volvo.fh16"
low_poly_only: false
no_trailer: true
}
Like for only parking Volvo truck near Volvo dealer, etc...
Is it possible to add variants?
And would like to do this also for parking trailer types.
Only thing I don't understand: why does krone profiliner not have company skin?
Please teach me how to work with prefab models... I know how they work with unit/hookup.
I want to make additions for example truck_only parking:
parked_car: truck_only.parked.physics
{
allowed_vehicle[]: "traffic.volvo.fh16_2012"
allowed_vehicle[]: "traffic2.volvo.fh16_2012"
allowed_vehicle[]: "traffic.volvo.fh16"
low_poly_only: false
no_trailer: true
}
Like for only parking Volvo truck near Volvo dealer, etc...
Is it possible to add variants?
And would like to do this also for parking trailer types.
Only thing I don't understand: why does krone profiliner not have company skin?
Code: Select all
traffic_trailer : traffic.trailer.profiliner.tradeaux
{
accessories[]: .profiliner.tradeaux.tchassis
accessories[]: .profiliner.tradeaux.trwheel0
accessories[]: .profiliner.tradeaux.trwheel1
accessories[]: .profiliner.tradeaux.trwheel2
accessories[]: .profiliner.tradeaux.paintjob
cargo_mass: 21000
}
vehicle_accessory: .profiliner.tradeaux.tchassis
{
data_path: "/def/vehicle/trailer/krone/profiliner/chassis.sii"
}
vehicle_wheel_accessory: .profiliner.tradeaux.trwheel0
{
offset: 0
data_path: "/def/vehicle/t_wheel/385_65_r22_5.sii"
}
vehicle_wheel_accessory: .profiliner.tradeaux.trwheel1
{
offset: 2
data_path: "/def/vehicle/t_wheel/385_65_r22_5.sii"
}
vehicle_wheel_accessory: .profiliner.tradeaux.trwheel2
{
offset: 4
data_path: "/def/vehicle/t_wheel/385_65_r22_5.sii"
}
vehicle_paint_job_accessory: .profiliner.tradeaux.paintjob
{
data_path: "/def/vehicle/trailer/krone/profiliner/company_paint_job/tradeaux.sii"
}
- CallumD714
- Developer
- Posts: 78
- Joined: 22 May 2014 16:35
- Location: St. John's, Newfoundland & Labrador
If you want help with prefab models, you are going to have to be more specific with the exact modifications that you wish to perform. I'd recommend that, using an exported & converted base, you look at the existing prefabs as reference and learn from the work of SCS
- gregory.huizer
- Posts: 249
- Joined: 30 Apr 2014 08:19
- Donation rank:
- Location: Rotterdam
Resculpting parts of my map and working on optimization...
-
- Posts: 89
- Joined: 02 May 2017 16:02
- Location: Liberec
It's alive! Screenshots are beautiful. Can't wait for release.
- gregory.huizer
- Posts: 249
- Joined: 30 Apr 2014 08:19
- Donation rank:
- Location: Rotterdam
Some more resculpting and optimizing...
- gregory.huizer
- Posts: 249
- Joined: 30 Apr 2014 08:19
- Donation rank:
- Location: Rotterdam
On the horizon... When you make a map of a mainly flat surface you can't just cut the map off in viewing distance... @ Heinenoord, Zuid-Holland, Netherlands.
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