Page 17 of 23

Re: Question about mod tools and techniques

Posted: 12 Apr 2014 10:46
by ScuL
Trucky wrote:Hello people, I hope I with meinner question Please'm right here, I have a proplem and do not know me anymore aus.Ich find and find the Promods-def v1.62 FILE not I have the anderren 2 files already in the folder and ohnne the def, the game does not start and rushes ab.Ich PLEASE help what I do wrong.
EN: You skipped step 1 in the installer.
DE: DU hast der erster schritt verpasst

Re: Question about mod tools and techniques

Posted: 15 Apr 2014 15:18
by Olaf1998
Hello guys,

I have 2 questions for you,
1: What sort of map do you guys use as background?
2: I want to make a sign, and I have already created the look of the sign('skin'). But how do you import it into blender?(I know most of you don't use blender)

Re: Question about mod tools and techniques

Posted: 15 Apr 2014 15:51
by Nico
1: We expanded the SCS one and added the roads we wanted to build

2: http://blender2scs.tk/

Re: Question about mod tools and techniques

Posted: 15 Apr 2014 16:25
by Olaf1998
1: Alright
2: That isn't the answer, because I already looked here but I can't find any thing that can load a .dds or .pmg file.
But let this question float, enless some 1 really know how to do it.

Re: Question about mod tools and techniques

Posted: 15 Apr 2014 20:20
by Nico
http://blender2scs.tk/user-guide/video- ... artup-file

Here is tutorial number one lol....

I guess that the plug in site would give tutorials on how to use the program ;)

Re: Question about mod tools and techniques

Posted: 13 May 2014 11:10
by sw3gameboy
Hmm i have a question... in the map editor, while scrolling around in the city list (with no mods, trust me) i find a couple of cities that doesn't belong there - Graz, Klagenfurt, Pecs, Szeged and Venice. Want an answer on this since i have no idea why these cities even are there :?:

Re: Question about mod tools and techniques

Posted: 26 May 2014 09:12
by yhk123nl
I want to give this a try and mod luxemburg so it has a proper gas station.

If I can get it up to par, how can I make sure that it will be possible to integrate with promods?


tx in advance


yvo

Re: Question about mod tools and techniques

Posted: 30 May 2014 21:58
by sven_engelen
Well i'm sometimes annoyed by the traffic lights. On t crossings the're are no traffic lights at the other side of the roads

Re: Question about mod tools and techniques

Posted: 28 Oct 2014 16:13
by sw3gameboy
Hi! I have a question: Sometimes, in the map editor, this happens (ignore the white stripe to the left):
Image
What I mean here is that little narrow "hole" in the ground (if you even can see it, whatever). This usually happens when connecting roads and prefabs together.
If someone can explain this annoying "bug" (and how to fix this) that would be grateful :?:

Re: Question about mod tools and techniques

Posted: 28 Oct 2014 16:29
by MandelSoft
It would help if you also have a pic of what you try to connect (road and prefab). It looks like the connections are not of the same width...