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Re: Development on version 2.x (Italy Edition)

Posted: 07 Feb 2022 04:19
by G4mePr01337
Sicily, huh?

Re: Development on version 2.x (Italy Edition)

Posted: 07 Feb 2022 10:16
by lelux
Wow, nice!!!

Re: Development on version 2.x (Italy Edition)

Posted: 07 Feb 2022 10:37
by LudoDiabolo
very good work, it's nice to see a developer working in Italy.

Re: Development on version 2.x (Italy Edition)

Posted: 07 Feb 2022 11:12
by Frate
Nice that someone is working in Italy, but please think about updating the signs in Italy. I know that SCS made them with the Italia-DLC but they are quite outdated know in comparison to the real life counterpart:
https://www.google.com/maps/@36.761322, ... 384!8i8192

Re: Development on version 2.x (Italy Edition)

Posted: 07 Feb 2022 11:45
by KekoZeskende
Thnx , super work.
I someone made Lecce on south Italy a beautiful city and Perugia in the middle of Italy. Both cities are awesome and I drove a truck there. Italy need more cities..

Re: Development on version 2.x (Italy Edition)

Posted: 13 Feb 2022 22:47
by LukIT
Great news, it is nice to see some work on the eastern coast of Sicily! I still hope sooner or later someone will work, if there is some space, on building Perugia and the SS3 Bis "Tiberina" (known as E45)

Re: Development on version 2.x (Italy Edition)

Posted: 14 Feb 2022 00:14
by Road Trips Sicily
Vladzz-G wrote:
06 Feb 2022 23:46
Hi folks!

This time I did some work in Italy. I think, you can see yourself, where it is.

Enjoy,
Vladzz-G
Hi, i'm an enthusiast of the autostrada Siracusa-Gela that lives in Syracuse, Sicily. I've noticed that you are working on my homeland highway. I'm interested in your work if you want send other photos about this highway, have you done the Noto exit?.
here some informations about the highway :
The Autostrada Siracusa-Gela begins in Syracuse as prosecution of the SS114 (part of the Catania-Syracuse motorway) and is expected to end in gela but today end at Ispica-Pozzallo exit and the section Ispica-Modica is in bulit.
The viaduct after Ipsica-Pozzallo exit is called Salvia and is the largest work of art of this motorway. There is a tunnel called Cozzo Inferno between Noto and Rosolini (300 m long)
I have some advice for you :
if you seen in google maps after cassibile a narrow toll station it was DEMOLISHED in 2019 because it was too dangerous.
The section Noto-Rosolini has yellow road lines but now they are upgrading this section.
I noticed that you added "Syracuse" to the Canicattini Bagni exit. In reality the exit is called only "Canicattini Bagni" while Syracuse has two exit along SS114 called Siracusa sud and Siracusa nord.
Are you working also on the CT-SR highway, this highway has a lot of tunnels in 25 km but NCS software made Augusta exit after Zona Industriale sud exit without tunnels and is a very short distance. I think that you probably skip to SS114 after Augusta exit (jet made by SCS software) or you are working on the tunnels?
Regards,

Re: Development on version 2.x (Italy Edition)

Posted: 21 Feb 2022 20:59
by sega6270
Hello,

I Would to ask if an upradge of the Sardinia could be interesting?

I found the island some empty like Oristano's city who's missing, Portovesme industrial hood and iron mines landscapes trought Iglesias's city.
Sardinia contain more beautifull secrets and elements that could be interesting for the gameplay.

If the Promods's development team is interested about my suggest, i can post a PDF document about my ideas in a few weeks.

Tks for reply.

Re: Development on version 2.x (Italy Edition)

Posted: 06 Mar 2022 16:19
by dariojet
Is this the ferry terminal in Pozzallo? And if so, does this mean that Malta is coming into the game? :o

Re: Development on version 2.x (Italy Edition)

Posted: 08 Mar 2022 21:20
by pavao983
Italy scs is mediocratic I have to say, like original extension. Rome is not recognisable at all, some interesting cities are missing. I mean Rome in comparison to quality of London is poor and beyond. There should be some rework, just like Switzerland is missing true alps. However map is huge and there is time and will, so thank you. This is no concern for Promods but for the original developers of the game