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Re: [DISCUSSION] Russian Open Spaces

Posted: 10 Jun 2017 08:04
by CAPLV
btw.. map zoom fix from sound fix pack works.

Re: [DISCUSSION] Russian Open Spaces

Posted: 11 Jun 2017 19:26
by changyu87
Hello CAPLV


ETS 2.1.27.2.4s +ProMods 2.16+RusMap 1.7.2+Project Balkans 2.4+SmallPMExt 0.2.5+Southern Region 6.5.2+ROS 4.0 (testing)


map zoom fix
the speed of the snow
promods-001-hotfix-v216
ProMods Def
promods-tcp-def-trailers-standalone-v113
promods-tcp-def-companies-v113
promods-tcp-trailers2-v113
promods-tcp-trailers1-v113
promods-tcp-companies-v113
PROMZONA_1.27_ROS_RM_PR <== Road connection between southern RusMap and Russian Open Spaces
Project Balkans Def
Project Balkans Map
Project Balkans Assets
ProMods v2.16-RusMap v1.7.2 Road Connection <== Updated version just released which I haven't tried yet
RusMap Map
RusMap Model 2
RusMap Model
RusMap Def
ProMods Extension 0.2.5 <== Optional
Southern Region Map 6.5.2 Ferry connection to Constanta
ProMods Map
ProMods Model 1
ProMods Model 2
ProMods Media
ProMods Assets
Southern Region Def&Map <== Latest version is v6.5.2 which replaces original Def&Map and Model 3 files
Southern Region Model 1
Southern Region Model 2
Southern Region Model 3
ROS Vehicle
ROS Model
ROS Map
ROS Base <== Not actually labelled "Base".

Direct edit mode

map zoom fix

zoom_uplift[0]: 50.0 // close zoom for 3d map

zoom_uplift[1]: 220.0 // far zoom for 3d map

zoom_uplift[2]: 900.0 // close zoom for minimap

zoom_uplift[3]: 4000.0 // far zoom for minimap

zoom_uplift[4]: 1000.0 // city detail zoom for world map

zoom_uplift[5]: 5000.0 // closest zoom for world map

zoom_uplift[6]: 18500.0 // middle zoom for world map

zoom_uplift[7]: 100000.0 // whole world map zoom

player_size[0]: 15.0

player_size[1]: 35.0

player_size[2]: 120.0

player_size[3]: 500.0

player_size[4]: 90.0

player_size[5]: 350.0

player_size[6]: 900.0

player_size[7]: 2200.0

road_size_factor[0]: 1.0

road_size_factor[1]: 1.0

road_size_factor[2]: 1.5

road_size_factor[3]: 3.0

road_size_factor[4]: 1.0

road_size_factor[5]: 1.5

road_size_factor[6]: 4.5

road_size_factor[7]: 8.0

full_detail[0]: true

full_detail[1]: true

full_detail[2]: true

full_detail[3]: true

full_detail[4]: true

full_detail[5]: true

full_detail[6]: false

full_detail[7]: false

icon_size[0]: (13.0, 13.0)

icon_size[1]: (10.0, 10.0)

icon_size[2]: (7.0, 7.0)

icon_size[3]: (7.0, 7.0)

icon_size[4]: (17.0, 17.0)

icon_size[5]: (13.0, 13.0)

icon_size[6]: (11.0, 11.0)

icon_size[7]: (13.0, 13.0)

company_icon_size[0]: (32.0, 8.0)

company_icon_size[1]: (20.0, 5.0)

company_icon_size[2]: (0.0, 0.0)

company_icon_size[3]: (0.0, 0.0)

company_icon_size[4]: (60.0, 15.0)

company_icon_size[5]: (40.0, 10.0)

company_icon_size[6]: (16.0, 4.0)

company_icon_size[7]: (16.0, 4.0)

camera_limits_min[0]: (-12500000.0, -12500000.0)

camera_limits_min[1]: (-12500000.0, -12500000.0)

camera_limits_min[2]: (-12500000.0, -12500000.0)

camera_limits_min[3]: (-12500000.0, -12500000.0)

camera_limits_min[4]: (-750000.0, -750000.0)

camera_limits_min[5]: (-750000.0, -750000.0)

camera_limits_min[6]: (-750000.0, -750000.0)

camera_limits_min[7]: (-750000.0, -750000.0)

camera_limits_max[0]: (12500000.0, 12500000.0)

camera_limits_max[1]: (12500000.0, 12500000.0)

camera_limits_max[2]: (12500000.0, 12500000.0)

camera_limits_max[3]: (12500000.0, 12500000.0)

camera_limits_max[4]: (750000.0, 750000.0)

camera_limits_max[5]: (750000.0, 750000.0)

camera_limits_max[6]: (750000.0, 750000.0)

camera_limits_max[7]: (750000.0, 750000.0)

map_items_flags[0]: 0x1FFF

map_items_flags[1]: 0x1FFF

map_items_flags[2]: 0x1F7F // no parkings

map_items_flags[3]: 0x1F7F // no parkings

map_items_flags[4]: 0x1FAF // target, cities, roads, gas stations, dealers, recruitments, garages, companies, parkings, services

map_items_flags[5]: 0x1F27 // target, cities, roads, gas stations, dealers, recruitments, garages, companies

map_items_flags[6]: 0x1407 // target, cities, roads, gas stations

map_items_flags[7]: 0x1402 // target, cities

map_3d_camera_pitch: 40.0 // camera pitch in 3d map

ui_map_center: (-14800.1, -8600.1) // in game units
ui_map_size: (4647.4, 4560.0) // map texture in real km // Changed for FINLAND AND ICELAND

ui_map_center: (-14800.1, -8600.1) // in game units

ui_map_size: (4647.4, 4560.0) // map texture in real km // Changed for FINLAND AND ICELAND

ui_map_camera_min: (-750000.0, -750000.0)

ui_map_camera_max: (750000.0, 750000.0)

Re: [DISCUSSION] Russian Open Spaces

Posted: 13 Jun 2017 18:15
by Wagx
When landing on the other side of the trip the size of the cargo can happen this:

Image

Suggestions:

1 - Could they prefab the different Ship?

EX:
Image

2 - The prefab of the dock, could it do with a concrete texture for example?

Re: [DISCUSSION] Russian Open Spaces

Posted: 16 Jun 2017 22:40
by Wagx
Suggestion

You could take this vehicle out of the mod with all due respect: It's ugly and has no harmony with the map and all the rest of the game.



Image

Re: [DISCUSSION] Russian Open Spaces

Posted: 17 Jun 2017 13:41
by deliriou5
Wagx wrote:
16 Jun 2017 22:40
Suggestion

You could take this vehicle out of the mod with all due respect: It's ugly and has no harmony with the map and all the rest of the game.



Image
Try to put this mod and if it works say it here. Thank you!:

https://ets2.lt/en/no-bus-in-traffic-for-ros-v-4-0/

Re: [DISCUSSION] Russian Open Spaces

Posted: 17 Jun 2017 14:55
by Wagx
deliriou5 wrote:
17 Jun 2017 13:41
Wagx wrote:
16 Jun 2017 22:40
Suggestion

You could take this vehicle out of the mod with all due respect: It's ugly and has no harmony with the map and all the rest of the game.



Image
Try to put this mod and if it works say it here. Thank you!:

https://ets2.lt/en/no-bus-in-traffic-for-ros-v-4-0/
I'll test, thanks for the suggestion.

Re: [DISCUSSION] Russian Open Spaces

Posted: 17 Jun 2017 17:06
by Wagx
deliriou5 wrote:
17 Jun 2017 13:41
Wagx wrote:
16 Jun 2017 22:40
Suggestion

You could take this vehicle out of the mod with all due respect: It's ugly and has no harmony with the map and all the rest of the game.



Image
Try to put this mod and if it works say it here. Thank you!:

https://ets2.lt/en/no-bus-in-traffic-for-ros-v-4-0/

What is the position to place the mod?

Re: [DISCUSSION] Russian Open Spaces

Posted: 17 Jun 2017 17:15
by ShirBlackspots
Above this mod, naturally.

Re: [DISCUSSION] Russian Open Spaces

Posted: 17 Jun 2017 18:29
by Wagx
ShirBlackspots wrote:
17 Jun 2017 17:15
Above this mod, naturally.
Unfortunately, did not work.

Re: [DISCUSSION] Russian Open Spaces

Posted: 18 Jun 2017 01:20
by deliriou5
Wagx wrote:
17 Jun 2017 18:29
ShirBlackspots wrote:
17 Jun 2017 17:15
Above this mod, naturally.
Unfortunately, did not work.

In what order have you put the mod? Try to give it the highest priority. It's just an idea