Mapping Q&A
Sometimes, I wonder how to do something when mapping, and so do a lot of other people, so I created this thread for anyone to ask questions, and, if they want, answer other's questions.
Here is a question: How do you label new roads in the UI map? For example, if I just mapped the road "E01" how do I show this label in the Route Adviser and in-game zoom map:
Developer for England, Channel Islands and British Columbia.
- Chris94_NOR
- Posts: 1524
- Joined: 31 Mar 2014 18:38
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- Location: Bodø, Nordland, Norway
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I see you are not the only one. I have wondered that myself, but as i see, something must be added in the material folder. Converting the image to be in some sort of 3D, dds or mat file.
Developer of ScandinaviaMod ProMods map add-on
- E18 Oslo-Kristiansand(Larvik, Porsgrunn, Skien, Arendal)
- E39 Kristiansand-Stavanger(Stavanger & Kristiansand rebuild)
- E6 Lillehammer-Otta(rebuild)
ScandinaviaMod:
https://promods.net/viewtopic.php?f=37&t=17799
- E18 Oslo-Kristiansand(Larvik, Porsgrunn, Skien, Arendal)
- E39 Kristiansand-Stavanger(Stavanger & Kristiansand rebuild)
- E6 Lillehammer-Otta(rebuild)
ScandinaviaMod:
https://promods.net/viewtopic.php?f=37&t=17799
- realdeal350
- Developer
- Posts: 1746
- Joined: 09 Feb 2014 02:14
When you go in the map editor, select 'New Item', then 'Map Overlay'. Try find it in the map overlay section.
Spain developer
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
Yes Chris that is true.
You need to add mat/tobj/dds data in: material/ui/map/road
Also there needs to be an entry of it in the overlay.sii so the game can find it.
You need to add mat/tobj/dds data in: material/ui/map/road
Also there needs to be an entry of it in the overlay.sii so the game can find it.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
You don't steal. When you do, it will be an instant-ban.Pizzano wrote:How do I properly steal models from RusMap or any other mod to my new map mod?
Consider this as a firm warning! Stealing content from any mod is against the End User's License Agreement you have to accept in order to even use these mods, and will result in a ban. Stealing, whether it's digital content or real life objects, is STRICTLY FORBIDDEN!
Your daily dose of wisdom!
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Don't ask us for a release date; we don't know either.
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Don't ask us for a release date; we don't know either.
Don't steal... But if your want to use Promods models for instance, just put Promods into your mods folder and the models will load into the map editor. The only downside is that if you use Promods models, you have to always run your mod along with Promods (can't be standalone)
Last edited by penguinaz on 22 Aug 2015 04:43, edited 1 time in total.
Developer for England, Channel Islands and British Columbia.
The official definition of a standalone map is when it doesn't use the europe map SCS made.
If you want to use the promods mod as an underlayer for your work it would be almost easier to create a standalone mod since you can just load a different map file into the game.
If you want to use the promods mod as an underlayer for your work it would be almost easier to create a standalone mod since you can just load a different map file into the game.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
Hi, I'd like to make a short highway road in Italy and I'd like to make it compatible with Promods and also use many of your signs/models. A sort of Promods Addon. Is it allowed? Obviously you'll be creditet, but can I do that?Nico wrote:The official definition of a standalone map is when it doesn't use the europe map SCS made.
If you want to use the promods mod as an underlayer for your work it would be almost easier to create a standalone mod since you can just load a different map file into the game.
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