Assets & General Improvements
- Rocar 512E
- Posts: 2189
- Joined: 28 Aug 2014 07:10
- Location: Bucureşti, Muntenia, România
f you are doing assets and other stuff, will you do typical rail crossings for each country?
Depends if every country needs them. Making rail crossings is much harder than it looks/sounds.
I do plan on building a Dutch one actually... not sure when it will be done however :p
I do plan on building a Dutch one actually... not sure when it will be done however :p
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
I could really use an Ukrainian one, considering Ukraine has quite a few railroads and I do plan to include quite a few.
(I love trains, and I gotta make up for Iceland and it's total lack of railways.)
(I love trains, and I gotta make up for Iceland and it's total lack of railways.)
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- Posts: 3
- Joined: 03 May 2015 23:52
Can we hope for replacement for "standart" SCS interchanges with the ones with longer turn lines?
Sorry for tautology.
Sorry for tautology.
Germany is getting rebuilt as we speak, some of it is already done (north-western Germany), and (hopefully) the rest of Europe will also be rebuilt.Thumbaumba wrote:Can we hope for replacement for "standart" SCS interchanges with the ones with longer turn lines?
Sorry for tautology.
But that takes a long time and alot of effort is currently put into making the Scandinavian DLC compatible with ProMods
ProMods developer for Estonia
Currently working on another bit of Estonia, you'll see it in the Euromir thread soon enough
Currently working on another bit of Estonia, you'll see it in the Euromir thread soon enough
- Boeing73FLY
- Posts: 66
- Joined: 01 Aug 2013 23:00
- Location: Las Vegas, NV, United States
Not too long ago I sent the developers new traffic signal timings, so hopefully those will be implemented in the next update. For instance, the yellow (amber) light from green to red is now 3 seconds (by SCS default it was 2 seconds). On a complex highway + city road intersection, the highway signals have a 4-second amber interval; left turn signals remain 3 seconds. So for those who do not like red-light violations, you can stop the truck / make a risky breakthrough just in time before the red light strikes your bumper! You will also notice that green lights are longer as well, also resulting in longer red lights. Don't worry though, the longest time you will ever hold at a red light is around a minute.
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- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
A minute is still long. I've taken a look at your cycle times and quite a few for the larger intersections are 100 seconds. That is quite long, considering that the reasonable limit for cycle times is 120 seconds. I'd try to make the cycles shorter, towards e.g. 80 seconds.
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- Boeing73FLY
- Posts: 66
- Joined: 01 Aug 2013 23:00
- Location: Las Vegas, NV, United States
Hmmm... I feel like every major intersection in real life is as long as I had made it to be. Based on some traffic signal videos from various countries I found on YouTube, they were pretty close. Here in Las Vegas, some large intersections here are pretty busy, thus it involves longer intervals to allow ~25-40+ cars/trucks/buses during rush hour through the intersection every cycle. I'm not sure if that is the case in many European countries.MandelSoft wrote:A minute is still long. I've taken a look at your cycle times and quite a few for the larger intersections are 100 seconds. That is quite long, considering that the reasonable limit for cycle times is 120 seconds. I'd try to make the cycles shorter, towards e.g. 80 seconds.
My values set for the green light intervals are at minimum 30 seconds for thru traffic, and 15-20 seconds for left turn signals. That could probably explain why the cycles are long at the moment.
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- plykkegaard
- Posts: 2551
- Joined: 19 Sep 2014 19:18
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- Location: Jylland
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Have you considered the compressed time even in ETS2 cities?
3D Artist - Moderator - Beta tester