How to make an edited map mod playable?

Modding school: Learn it from the masters
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Jiraff3
Posts: 2
Joined: 31 Dec 2015 03:59

14 Sep 2021 03:28

Ever since SCS changed the way map mods are structured, I cannot for the life of me figure out how to make an edited map mod playable in game. Everything seems to save and work fine in the editor and files, but when I boot up the game and enable the map mod .scs file I don't see any of the changes I made in the game. I am using PM tools to launch the editor.

Take a look for yourself and please tell me what I'm doing wrong. Thanks.

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This folder and .mbd are the same as what is in the user_map folder. When copying the folder and file over from user_map I choose the "store" compression method.
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Inside of the manifest file.
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Enabled the .scs file.
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PaZz_
Third Party Developer
Posts: 127
Joined: 09 Jan 2016 00:29
Location: Kiel, Germany

31 Oct 2021 12:43

The folder containing the map sectors must have the name "usa" (instead of "betterusa" like in your case

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Josh0
Posts: 2965
Joined: 20 Dec 2015 02:10

13 Nov 2021 02:00

In addition to PaZz_'s suggestion, you could select the "betterusa" module instead of the default "usa" module when creating your game profile (Note: the mod must be added to the mod list before you can select the alternate map module).



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