[Fixed] Kristiansand, AI driving on grass

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electromir
Posts: 10
Joined: 15 Feb 2014 13:20

12 Jun 2014 04:16

So, there i was, waiting patiently in line to join in the highway, and then i notice some cars passing by me on right side where there is no road at all ... i mean, i know this is simulator and all but i don't think that simulation goes that deep to actually have drivers like this in game :lol:

* also, cars disappear at point where this road meets highway, but they are real and can be hit before that point if you're not carefull and don't check your mirrors (safety first!)

here's a screenshot of situation
ets2_00041.jpg
ets2_00041.jpg (254.58 KiB) Viewed 1616 times
and here's a location
ets2_00043.jpg
ets2_00043.jpg (249.5 KiB) Viewed 1616 times

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cashtime2013
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Location: Essex coast, England

12 Jun 2014 08:34

Thanks for reporting this bug! I've checked the area, and I can confirm that there is a problem (probably prefab related). The AI not only travel 'off-road' on that lower road section, but also on the adjacent elevated one, then vanish at the prefab's edge. Also, some of the AI's speed is very low. Kristiansand is definitely spooked :evil: :lol: .
Position:

Code: Select all

-6701.31;44.963;-42520.3
(Edit: fixed!)
Last edited by cashtime2013 on 12 Jun 2014 18:17, edited 1 time in total.
British Isles Developer

Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit

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MandelSoft
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12 Jun 2014 12:43

Turns out that one of the Norway road types defined two AI lanes instead of one. This is now corrected at our end ;)
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cashtime2013
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12 Jun 2014 13:13

Yep, that's certainly how it looked. And thanks for the quick response :D
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Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit

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Nathan_A_RF
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14 Jul 2018 13:39

Fixed in WIP
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