Hi guys, here you have a tutorial i prepared for teach you how to convert static models to the game (can be used for truck modding too, but is a bit more complex). Post any question you can have
https://youtu.be/KKVkMyfGNBE
Tutorial: Converting static models to the game
Click on the Settings
set Speed on Youtube to 50 % or lower.
set Speed on Youtube to 50 % or lower.
I was able to add my first model to the game using this video and small Ivan's help so you can always ask him a few questions when you're stuck and out of ideas
Currently working on: various stuff
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dude, this was very useful and thank you again. i am a 3d max expert and i was studying on some kind of buildings but a get a long break and now i will continue but
scs updated blender tool and 3d file types, pls make a video more with only 1 statik cube how we can import to the game, i really worked on new system tried many times but i couldnt. my uv map ed textures not showing in game i see only a red shiny object or i get error while enter the map editor.
before version of blender tools i was making really faultless with different shader types but now i cant.
also i know extract base file for pim files and again convert pim to pmg and pmd but even then i couldnt.
pls make a short video if u can, or someone may help us from team. thank you.
scs updated blender tool and 3d file types, pls make a video more with only 1 statik cube how we can import to the game, i really worked on new system tried many times but i couldnt. my uv map ed textures not showing in game i see only a red shiny object or i get error while enter the map editor.
before version of blender tools i was making really faultless with different shader types but now i cant.
also i know extract base file for pim files and again convert pim to pmg and pmd but even then i couldnt.
pls make a short video if u can, or someone may help us from team. thank you.
- MandelSoft
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If you get a red texture in-game, there must be something in the game.log indicating which texture is missing. It may be an automat.
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i solved my problem, i discovered new blender tools style and now i liked it more easy than old ones. my problem was because of texture size while converting tool creating tobj file and i puted a smaler texture file at same name and after converting i puted orjinal one in converting tools cache folders and packeded faultless.
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