Can anyone enlighten me on the subject of Drawing Distance? I noticed when I download ProMods files that when you create the def files that there are three options for this. I am using Standard. I would like to increase the drawing distance if it isn't too late. Will it kill the game I make a new def file after the fact for 2.01 using the def files for 2.03? If that won't work, what is the difference (code wise) between the def files made as Standard, High and Ultra? Can I edit the files I have to increase the drawing distance?
As always, many thanks in advance...
Drawing Distance
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Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
You should always have compatible def files, so don't use a 2.01 def on 2.03 or vice versa
However it does not hurt to regenerate a new def file and replace the old one (providing it is the same version)
However it does not hurt to regenerate a new def file and replace the old one (providing it is the same version)
I am Dutch living in New Zealand and I speak EN DE SE FR
- Axel Slingerland
- Posts: 61
- Joined: 03 Nov 2013 03:30
Ok, so the def files from 2.03 won't work for 2.01. That answers one of my two questions. Thank you for that.
What about the others?
What is the difference (code wise) between the def files made as Standard, High and Ultra?
Can I edit the files I have to increase the drawing distance?
What about the others?
What is the difference (code wise) between the def files made as Standard, High and Ultra?
Can I edit the files I have to increase the drawing distance?
Today has been cancelled. Go back to bed.
Code: Select all
// lod draw distance
if (isset($_POST["lod"])) {
switch ($_POST["lod"]) {
case 1:
$lod_start = "260.0";
$lod_end = "310.0";
break;
case 2:
$lod_start = "410.0";
$lod_end = "460.0";
break;
case 3:
$lod_start = "610.0";
$lod_end = "660.0";
break;
case 4:
$lod_start = "910.0";
$lod_end = "960.0";
break;
}
}else{
$lod_start = "410.0";
$lod_end = "460.0";
}
I am Dutch living in New Zealand and I speak EN DE SE FR
- Axel Slingerland
- Posts: 61
- Joined: 03 Nov 2013 03:30
Thanks! What file is that in? Or what file does it go in?
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It's not suitable to go in a def file, the excerpt I posted is source code of the def generator.. Just do a search and find the lod parameters and you can find those values
I am Dutch living in New Zealand and I speak EN DE SE FR
- Axel Slingerland
- Posts: 61
- Joined: 03 Nov 2013 03:30
For some odd reason, I can't find any of it. Using the Find in Files function of UltraEdit, I searched for $_POST["lod", $lod_start = and $lod_start = and nothing was found in the folder for the standard def file. You are talking about the standard def file for ProMods 2.01, right?
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The lod section is as following
Code: Select all
# Currently we use:
#
# - first lod class for trees.
# - second lod class for grass (detail vegetation).
#
# Note:
# Make sure that (end - start) distance for grass
# is not higher than end/9.0 for proper lod fading.
leaves_lod_start: (240.0, 410.0, 50.0)
leaves_lod_end: (300.0, 460.0, 100.0)
I am Dutch living in New Zealand and I speak EN DE SE FR
- Axel Slingerland
- Posts: 61
- Joined: 03 Nov 2013 03:30
I don't get it. I found this:
# Currently we use only first lod class for trees.
leaves_lod_start: (240.0, 910.0, 50.0)
leaves_lod_end: (300.0, 960.0, 100.0)
And that's it. But what I am after is a way to make things in the mirrors stop flashing on and off, and the mountains in the distance stop doing what ever it is that makes it appear and disappear like it does. I don't know what to call it, but it is the biggest immersion breaker there is, second only to the way the truck crashes sometimes. But I am beginning to have my doubts about whether either one can be changed. At least by me anyway...
But in any case, thanks for your help, SkuL. I appreciate it.
# Currently we use only first lod class for trees.
leaves_lod_start: (240.0, 910.0, 50.0)
leaves_lod_end: (300.0, 960.0, 100.0)
And that's it. But what I am after is a way to make things in the mirrors stop flashing on and off, and the mountains in the distance stop doing what ever it is that makes it appear and disappear like it does. I don't know what to call it, but it is the biggest immersion breaker there is, second only to the way the truck crashes sometimes. But I am beginning to have my doubts about whether either one can be changed. At least by me anyway...
But in any case, thanks for your help, SkuL. I appreciate it.
Today has been cancelled. Go back to bed.