So, i know that promods changes the draw distance (althou it isnt draw distance, but lod generation distance..) when you generate the def file, im guessing through these lines on the game data ->
leaves_lod_start: (300, 250.0, 50.0)
leaves_lod_end: (350.0, 270.0, 100.0)
Im trying to tweak the same values but for ATS, to squeeze the performance, but honestly after many tests i just dont have a clue how these parameters work.
Was hoping someone from the promods team could explain these, the more test i do, the more confused i am...
Vegetation draw distance help
Forum rules
Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.