Game update 1.35

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Trucking Gaming
Posts: 17
Joined: 08 Apr 2017 00:17
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18 Jun 2019 18:34

Well, okay, now that I acted like a jerk. I'll make a public offer, if you guys need a beta tester/map editor, I can offer up my services. I did some work on Coast 2 Coast for Mantrid and I test his map. So, if you need me, just ask. :mrgreen:

I am "Long Haul Gamer" on the SCS Forum. :D

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Volleybal4life
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18 Jun 2019 20:28

@Trucking Gaming:
Please read this viewtopic.php?f=7&t=25493

To show what you're worth as a developer, you can show your work in the 'Show you work' section of the forum.
Spamming the forum since June 2014
Weekly driving vids

Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
No. 3 forum spammer!

You want a game map?
You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))

bomple
Posts: 4
Joined: 07 Jun 2015 05:13
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20 Jun 2019 13:12

ScuL wrote:
16 Jun 2019 19:14
Engineer_USA wrote:
15 Jun 2019 17:10
Is it too much to ask for, at least, a rough road map
We don't work with road maps. We work with volunteers and the developers free up their time when they have time... People that have jobs, exams and other real life things going on.

So here is a summary what happened when 1.35 came out:
* we do a conversion of the map from 1.34 to 1.35 and test it for faults
* many graphical errors with black textures appear because of the DX11 conversion
* we hunt and check for these files and update all of our models
* then random crashes appeared caused by new AI algorithms associated with the GPS voice navigation
* after about 2 weeks of bug hunting we find the cause of the crashes
* then we update the prefabs
* merging Germany begins and we chose to insert certain areas and exclude certain areas
* after the merging some areas need to be rebuilt or upgraded from scratch (notably Nürnberg)
* final details such as signs are placed and the updated map areas are checked for holes, gaps, invisible walls and the likes
* then the "beta" version is distributed to all of our testers who check it in DX9, DX11 and have to cover every single new bit of road to make sure there are no critical faults

We are now at that final stage and after the results of the testing come in we still have about 500 bugs to improve, repack, test again with a release candidate and then prepare the release for distribution.

How long does this take? Not sure.. 2 weeks, 4 weeks.. if we set a release date we will ALWAYS get complaints when we don't make the date. Therefore we cannot give any indications.
1.35 has been a really big update that changes a lot to the game engine, therefore it takes time for us to adapt our work. Extracted the mod exceeds 7GB now..
I want to thank all Promods devs, testers etc for all their hard work and dedication, it's amazing what you guys are doing for free. I would probably have 1/10th of my current playtime in ETS2 without you guys. Huge respect! I hope you know that there's a silent majority who are patient, understand the work involved and want you to take your time and avoid burnout.

Spionas
Posts: 1
Joined: 04 Jun 2014 17:56

20 Jun 2019 14:33

Reading this list makes me even more exited for the upcoming release :) You all do excellent work and thanks!

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vulchor
Posts: 102
Joined: 02 Jul 2016 07:28
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Location: Minnesota, USA

20 Jun 2019 20:56

Thanks for the detailed explanation of the steps involved to update this map for 1.35. Although I'm not the type to ask for a release date, I do love hearing about the challenges overcome to keep such large projects updated. Makes me appreciate the end result so much more. Thanks Promods team for your massive effort.

For real, I'm actually not really in any hurry for this latest update, as I'm still exploring so much new stuff in 2.40 since I hadn't gotten to really delve into ProMods since May 2018, and now there's Washington in ATS as well.

fphlpsnrg
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Joined: 11 Apr 2014 04:27
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21 Jun 2019 06:50

ET2 1.35 Mod manager reports Promods 2.40 mods as incompatible

ETS2 scs files loaded
balt.scs
east.scs
fr.scs
it.scs
north.scs

Promods files
def
map
media
model 1, 2, 3
assets

What am I missing/do not understand?

Promods files show up in ModManager, but ModManager reports them incompatible

Thanks

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scan720
Developer
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21 Jun 2019 07:03

Hi,

Promods is not compatible with Ets2 1.35
You need to downgrade to 1.34 to play with Promods.

Best regards,
scan720
Developer since July 2020
Working in Poland

Welxx
Posts: 2
Joined: 03 Aug 2018 21:03

21 Jun 2019 13:43

A stupid question perhaps. but if i downgrade my ETS2 in Steam to version 1.34 for instance, does the version then keep in 1.34 until i want it to be upgraded?

I have no problems with the fact that it takes time for the ProMods team to upgrade their fine work, but i don't like the forced game upgrades from Steam.
Ok, sometimes it works fine so, but then there are cases like ETS2 where the upgrades always ruin all the good mods. In some cases like Omsi, upgrades of
certain mods overwrite (thanks alot...) the changes i have made in the mods. Even upgrades of Omsi2 itself had the tendency to overwrite files where the
players normally make changes.
So why is there no option (as far as i know) in Steam to say "Hey, i don't want this game to be upgraded automatically"?

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BebeMischa
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21 Jun 2019 13:56

there is such a function in Steam. Easily to find also.
Volvo FH16 classic 6x4, RJL Scania T 730 Hp 8x4/4, and more...
https://www.worldoftrucks.com/en/online ... p?id=71603
http://steamcommunity.com/id/bebemischa/
i7 9700k, 32 GB, 2xMSI 1070Ti SLi, m.2 SSD 2 TB, 3x24" 1080p, T500RS wheel + shifter with Eaton Fuller knobs
ETS2, Promods, RusMap, Southern region, Great Steppe, all Jazzycat's
Speak NL, CZ, SK, D, GB

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Cipus
Posts: 208
Joined: 22 Mar 2016 17:16
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21 Jun 2019 14:16

ScuL wrote:
16 Jun 2019 19:14
1.35 has been a really big update that changes a lot to the game engine, therefore it takes time for us to adapt our work
I don't know programming, coding, I can only make assumptions based on what I see during my tests while I update my traffic density mod and Ai traffic packs.
My opinion is that the game have big issues in 1.35 that SCS don't want to admit or they are not aware yet. somehow in 1.35 the game no longer handles a large amount of data from mods (traffic, prefabs, models) as in 1.34 where everything was great. now with additional packs fully updated for 1.35 game may crash. A map with too many items will generate plenty of such errors and eventually game will crash with memory fails
my assumptions are that ProMods will suffer a lot due to 1.35 update and will be a miracle if your team will manage to make it working correctly. If you manage to update it, it will crash anyway after you will add traffic vehicles packs, or extra trailers whatever that accumulates in RAM and is not correctly cleared while playing.
So please take your time, serious people who know a bit of modding know what huge work you have ahead, just make sure you check different scenarios (higher traffic density, additional traffic packs, maybe your trailer pack) before the final release
regards,
Cipinho
Enjoy driving with Real Traffic Density for ETS2 / ATS and Real Ai traffic engine sounds ETS2 / ATS



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