Was exploring the new roads in Iceland recently and it seems to me (I have not gone back to compare older snapshots yet) that a lot of artistic effort has been put into upgrading the terrain texture and vegetation: rock faces seem to look more realistic & randomised, and there's way more plant life (of appropriate kinds) which makes the overall effect far more convincing and scenic. Iceland, which was already awesome, is now even more awesome! Great work, whoever owns the Icelandic back roads.
I have only one gotcha to report, which is that one of the standard "clump of grass" units seems to have a fixed orientation which is not always lined up with the terrain under it. In many locations, these grass clumps are sticking out in mid air off the side of a hill, apparently levitating. This is true for long stretches of roadway, not just in one or two locations: the "flying grass" effect is a bit startling I can revisit and provide a real bug report w/snapshot if this warrants one; in the meantime it seems to me that the problem would be solved very simply in most cases by rotating the grass clump by 90 degrees around its Z (vertical) axis...
Iceland just gets better
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Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
- RootlessAgrarian
- Posts: 285
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- Location: Cortes Island BC
British living in Canada, over 60, Hackintosh AMD RX580/8GB, OSX Mojave
USBcycle
The Beginner's Guide to SCS Mapping (WIP)
All DLCs + ProMods (sometimes: + RusMap + SR + GreatSteppe) Level 43
USBcycle
The Beginner's Guide to SCS Mapping (WIP)
All DLCs + ProMods (sometimes: + RusMap + SR + GreatSteppe) Level 43
- RootlessAgrarian
- Posts: 285
- Joined: 17 Jan 2016 03:28
- Donation rank:
- Location: Cortes Island BC
Now that you have mentioned this I've become attentive to it, and have noticed the same problem on roads with steep banks (currently on a two-lane trip in Eastern Europe). So it's a flaw in the terrain algorithm? Oh well. Probably not a high priority for SCS to fix
[edit] but I put it on the Wishlist anyway
[edit] but I put it on the Wishlist anyway
British living in Canada, over 60, Hackintosh AMD RX580/8GB, OSX Mojave
USBcycle
The Beginner's Guide to SCS Mapping (WIP)
All DLCs + ProMods (sometimes: + RusMap + SR + GreatSteppe) Level 43
USBcycle
The Beginner's Guide to SCS Mapping (WIP)
All DLCs + ProMods (sometimes: + RusMap + SR + GreatSteppe) Level 43
- realdeal350
- Developer
- Posts: 1746
- Joined: 09 Feb 2014 02:14
The grass is a 2D model (like the LOD trees) so no matter where you are the grass will always face you.
Spain developer
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
- realdeal350
- Developer
- Posts: 1746
- Joined: 09 Feb 2014 02:14
Lol
Spain developer
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
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