Hi everyone, I am new to map modding but want to give it a go, I am looking at putting depots into ATS for my VTC but I don't know where to start, can someone point me in the right direction please, even if its just a tutorial video.
Thank you
Map modding
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Thank you
Last edited by tkk7406 on 04 Sep 2018 23:59, edited 1 time in total.
Reason: Modified quote. Please trim your quoted message and limit it to the parts you're referring to.
Reason: Modified quote. Please trim your quoted message and limit it to the parts you're referring to.
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I have release for route markers for ATS that I have created. They are all standalone. This is Version 1.0
Why are you including hundreds of base game files in the "material" folder.?
Your file is 740MB (!) according to Google Drive.
After downloading your archive and looking at the files you actually added, I reduced the size to ~30MB. You should definitely clean it up
Also, don't include anything in SCS base .sii files.
That's a very bad idea. Instead of def/world/overlay.sii use a prefix in the name, so it becomes def/world/overlay.yourname.sii
Your file is 740MB (!) according to Google Drive.
After downloading your archive and looking at the files you actually added, I reduced the size to ~30MB. You should definitely clean it up
Also, don't include anything in SCS base .sii files.
That's a very bad idea. Instead of def/world/overlay.sii use a prefix in the name, so it becomes def/world/overlay.yourname.sii
Currently working on: various stuff
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I will get rid of some of the base game files. I included them so I can copy and paste files as a guide to set up to create the new assets and the new names for the new files, and templates for the new .dds files and tobj, mat, and .sii files. For example I have included i_shields1ag for interstate shields and 11_shields1ag for NY state routes with ag representing my scs forum email and 11 representing the state as NY is the 11th state in the US.
Search "ats map editor" on YouTube...
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