Recruiting ProMods ATS developers

Ask questions about the ATS mod here. If useful they will be added to the Q&A / Development updates.
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Callipso
Posts: 750
Joined: 12 Feb 2016 23:40
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Location: Flagstaff, Arizona

20 Nov 2016 22:38

ScuL wrote:Everybody that has posted and shown interest in this thread is now member of a hidden forum group, you will soon receive some instructions
Sounds like we have some realization toward this goal now.

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cdawg9999
Posts: 311
Joined: 12 Mar 2014 04:13
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Location: Brandon, Manitoba Canada

21 Nov 2016 05:40

The realization has definitely started. If you look at Elitegamers mapping thread before it got locked, Scul stated that work has already begun on San Diego.

I'm not sure how many people saw what Scul wrote in that thread. But bring on the promods ATS hype! :)

Looking forward to seeing the development threads! Suppose I should continue practicing in the editor
Image[url=steam://friends/add/76561198274188504]Image[/url]

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Vøytek
Developer
Posts: 10276
Joined: 05 Jan 2014 19:38
Location: Prague, Czech Republic
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21 Nov 2016 10:47

Sure you should. Show us your skills and maybe you'll join ATS development ;)
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Currently working on: various stuff
#1 forum spammer
Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek

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IvanGF14
Developer
Posts: 689
Joined: 09 Jun 2014 16:49

21 Nov 2016 17:37

San Diego is not the only city that is actually being rebuilt ;)
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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

21 Nov 2016 20:16

brainiac wrote:Have you in plan extending highways to real width, especially in cities?
If no, I will try it myself. Please, answer.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

sven_engelen
Posts: 589
Joined: 21 Feb 2014 11:42
Location: Venlo/Arnhem

22 Nov 2016 08:07

ScuL wrote:Everybody that has posted and shown interest in this thread is now member of a hidden forum group, you will soon receive some instructions
Hm... I also showed interest but i am not added? :o

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ETS2-User
Developer
Posts: 2960
Joined: 06 Aug 2014 22:34
Location: Oberösterreich

22 Nov 2016 09:06

Well you don't really need an academy anymore do you? :P
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page

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sven_engelen
Posts: 589
Joined: 21 Feb 2014 11:42
Location: Venlo/Arnhem

22 Nov 2016 10:04

^^ True :P

Filipenis
Posts: 4
Joined: 27 Dec 2015 03:39
Donation rank:
Location: Ohio and California

16 Dec 2016 03:15

If it isn't too late, I'd hopefully like to be part of the team of prospects to help develop Promods for ATS.

I'm from California, and would like to overhaul signage, utility poles/pylons, highway lights, along with custom interchanges.

I just feel as if the LA area was given a quick look and doesn't really emulate how massive it is in real life. I understand there are size limitations, but the size LA should take up should be quite larger than the area it currently encompasses. I would, however for starters, like to begin by maybe redesigning the 15 between what should be San Bernadino and San Diego. This is an important logistics connection, more important than the 5 for truckers. I'd love to help remedy its absence and would take a passion in doing so.

I honestly just need to be taught heightmapping within the editor along with designing custom road pieces.

veisborg
Posts: 51
Joined: 09 Oct 2014 18:34

27 Dec 2016 21:58

Looking forward to found a team to build / expand ATS :-)
Seemed the American system and road network is far better. The hat made a super European road network with details and nothing is disregarded ... :-)

Martinsen Denmark



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