Sound Fixes Pack [1.36.x] [for ETS2 and ATS]

Other mods that don't fit in any other category
Post Reply
Drive Safely
Posts: 398
Joined: 17 Sep 2015 07:10

20 Dec 2015 07:33



Temporary train sounds added to silent trains in DLC Beyond the Baltic Sea. [ETS2 edition]
Applied real engine + real horn sounds for new trucks in Painted Truck Traffic Pack v9.6 by Jazzycat. [ETS2 edition]
Applied real engine + real horn sounds for new trucks in Painted Truck Traffic Pack v3.3 by Jazzycat. [ATS edition]


- Pack provides improvements to common sounds in the game. It includes euphonious, relaxing and real sounds.
- The goal of the mod is to make the game's sounds feel like real life. The mod will have regular updates to cover more sounds to add immersion. Thus the Steam Workshop version is highly recommended for quicker updates.


* ETS2 1.36.2 + ATS 1.36.1. No errors in game log. Must have high priority in Mod Manager.
* Compatible with all maps and all trucks, including truck mods.
* Does not replace individual truck sounds, so this mod can be used with an unlimited amount of truck sound mods of your choice.
* Supports compatibility with your favorite rain sound mods as this does not alter rain/thunder sounds. Check the load order image included for more details.
* If using any of Grimes' seasonal mods, place the seasonal mod with higher priority than the Sound Fixes Pack for a more accurate seasonal experience.
* If using winter mods, please enable Frosty Winter Weather Sound addon with higher priority (in Options folder or Steam Workshop).
* Traffic density/behavior mods (in lower priority in Mod Manager) can enable the realistic sound ranges plugin from Sound Fixes Pack by inserting this line into def/traffic_data.sii: @include "traffic_data_update.sui"

Minimum requirements

Requires higher priority in Mod Manager than:
- any map mods (e.g. ProMods, RusMap, etc.)
- any AI traffic mods (e.g. Jazzycat's traffic packs)
- any AI traffic density/behavior mods (e.g. those listed in section below)

Feature list

## 1. Tire / Tyre sounds

* Real interior + exterior tire sounds. Tires will resonate in the cab depending on how fast you are accelerating and what speed you are in, giving a feel for your sense of speed.
* Heavier gravel sounds on dirt/gravel roads. Tire sounds for grass also included.

## 2. Suspension sounds

* Light and medium impacts to suspension can trigger cabin squeaking and movement sounds of the cabin.
* Hard impacts can trigger key swinging sounds in the interior view.

## 3. Gameplay / UI sounds

* "Late music" replaced with Nokia phone ringtone sound (volume of this sound depends on Music volume in the in-game Audio settings).
* "Bing bong" chime for train and ferry loading screen sounds.
* Reduced volume of garage door sound, adviser message sound and yawning sound.
* New quiet photo camera sound effect for screenshots.
* Improved UI sound effects, including a mdc1200 signal sound for escort messages with the Special Transport DLC.

## 4. Fuel / Gas station sounds

* Retro/historic ding sound for while the fuel is pumping (circa 1960s to 1970s). The number of dings can help give you an idea on how much you refueled.
* Real fuel pump, fuel lid, door close, seat belt click and key insertion sound effects for after refueling to a full tank.

## 5. Interior sounds

* PrePass weigh station signal sounds have a quieter volume.
* Real stick/switch/button sounds for: parking brake, hazard light, wiper stick, light switch and blinker / indicator / turn signal.
* Real rumblestrip sound.
* Real retarder sound. [ATS only]
* Lane-keeping (Driver Alert Support) alert sound if you drive on to the grass too fast (as per EU legal regulations).
* Lift axle sound now includes button press sound effect.
* Improved wind sound.
* Mix of default amplified gear grinding sounds and new gear grinding sounds. Can be heard when you have damaged the transmission and/or gearbox.
* Air cutoff sounds less audible in interior.

## 6. Trailer sounds

* Real sound effects for trailer coupling + uncoupling.
* Improved sounds for trailer brace and trailer cable connecting.

## 7. AI Traffic sounds

* More refined generic AI traffic car sounds. Less buzz noise and more tire sounds and quiet engine sounds.
* AI traffic vehicles given new horn sounds. Depending on the patience of the driver, a short or long honk may be used.
* Carefully detailed real AI engine/horn sounds for individual vehicles from the base game as well as AI traffic mods.
* You can hear the slight sound of vehicles overtaking you or passing by you in the oncoming lane.

## 8. Mover sounds

* Improved audio for a vast amount of moving objects including biplanes, trains (included train horns) etc.
* Enabled sound for a vast amount of movers that don't originally come with sound (e.g. F22 jet fighters, ocean waves, tugboats, hot air balloons, you name it!).

## 9. Location based ambience

* Appropriate volumes for prefab soundscape in American Truck Simulator.
* Suitable volumes for the sounds of the environment in various map mods.
* Reduced volume for gate sounds in the Animated Gates mod by Schumi (both ETS2 and ATS).

## 10. Air horn sounds
* Improved air horn sounds for American Truck Simulator available at the service station (replacing existing ones).
* Air horn sounds available for ATS are: Used air horn (low price), a sweet and deep air horn, and a train horn. WARNING: Not recommended to use more than two air horns at a time. [ATS only]

## 11. Voice navigation
* Unrealistic phrases removed from English Doug and Skye UK and US voice navigation.

Other changes

The mod also provides real top speeds, real torque values and real colors for the AI vehicles which are modded with custom sounds.
This is due to the top speed, engine torque, and color settings being shared in the same file as the sound settings for each AI vehicle.
However in the interest in bringing realism, the AI vehicle colors are 100% verifiable using real paint codes, colors from the paintref website, and photos.
Rarer colors (e.g. purple) will have a lower probability to be seen.


* SCS Software for base sounds
* Drive Safely for sound edits, some sound samples, and for compiling mod
* antonvezdehod, Ludmilla and Katixa/Irreo for some tire sounds
* Balamut for some key swing and light suspension sounds
* AlexeyP for some trailer coupling, gate/barrier and fuel pump sounds, and sounds from Improved Environment Sound
* cipinho for some AI traffic sounds
* kriechbaum for light switch, blinker off, and high beam stick sounds
* Slider_556 for cleaning suspension sound effects
* Vasily EVR for some engine and horn sounds from the DAF XF 105, DAF XF 106, and the 1st gen Scania R.

Official SCS forum link

The SCS Forum link below for Sound Fixes Pack holds all official download links and can be used to give feedback and ask any questions about the mod:

List of supporting traffic density/behavior mods

The following traffic density/behavior mods have enabled the realistic AI Traffic sound range effect plugin from the Sound Fixes Pack:

-Real Traffic Density by Cip [ETS2]
-Real Traffic Density and Ratio by Cip [ATS]
-Rudi's Rush Hour [ETS2]
-Traffic density and speedlimits by piva [ETS2]
-Improved AI Traffic by FX2K [ETS2]
-Realistic traffic by Rockeropasiempre [ETS2/ATS]


- ... is.7z.html [v20.3 - ShareMods]
- ... =648591060 [AUTO UPDATES - ETS2 Steam Workshop]
- ... =830663438 [AUTO UPDATES - ATS Steam Workshop]



Last edited by Drive Safely on 28 Jan 2020 03:17, edited 94 times in total.

User avatar
Posts: 1752
Joined: 31 Mar 2014 13:49
Location: LoaderTech HQ, Uusimaa, Finland

20 Dec 2015 09:20

A video demonstration could be useful.
This mod does sound very interesting though. ;)

User avatar
Posts: 432
Joined: 07 Apr 2014 18:07
Donation rank:

20 Dec 2015 17:22

This is a video from version 9 :

credits goes to Mr GermanTruck

Posts: 2
Joined: 27 Dec 2015 19:46

27 Dec 2015 20:50

I'm trying to migrate my old save over to ProMods that was using this sound pack (v 11.3). Since there is a pro-mods version and non-promods version of the sound mod, I'm getting a crash when trying to use the promods version as opposed to the other as before.

I know that the sound mod and my trailer mods are compatible with pro mods because I started a new profile and all mods worked fine with no crash.

Is there a way to edit my save information to accept the promods version of the sound pack so I can avoid starting all over?

Drive Safely
Posts: 398
Joined: 17 Sep 2015 07:10

29 Dec 2015 01:40


What do you mean by "migrate" your "old save over to ProMods"? Were you using a different map in your old save and now tried to change to ProMods with that same profile?

Posts: 2
Joined: 27 Dec 2015 19:46

29 Dec 2015 02:22

I am trying to add promods to a save that did not have pro-mods before, but that save DOES have this sound pack; and since there is a promods version and a non-promods version, it's dependent on the non-promods version.

However, I would assume that by installing promods, I would need to change the sound pack over to the Promods version. But if I do this, the game crashes, as the save is still expecting the non-promods version of the sound pack to be installed.

I started a new save with all my mods including Promods, using the Promods version of this sound pack to test compatibility and it runs.

So I am asking if there is a way to edit my save file so that it "expects" the pro-mods version of the sound pack instead of the non-promods version.

Drive Safely
Posts: 398
Joined: 17 Sep 2015 07:10

29 Dec 2015 03:47

Can you post your game log here after you try using the Sound Fixes Pack with ProMods in your old profile?

Otherwise I'd have no clue what is causing the crash.

User avatar
Posts: 432
Joined: 07 Apr 2014 18:07
Donation rank:

29 Dec 2015 11:55

Hi , this may be a stupid question but there is like a loud beeping sound that happens sometimes, could you explain what that is?

Drive Safely
Posts: 398
Joined: 17 Sep 2015 07:10

30 Dec 2015 00:00

It's supposed to be an engine warning when you have too much damage but I think it's been beeping on a few false positives (when your trailer is damaged but no damage to the engine), so I'll be discontinuing that feature in the next version.

User avatar
Posts: 432
Joined: 07 Apr 2014 18:07
Donation rank:

30 Dec 2015 15:48

Ah ok thanks :)

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 2 guests