Big map combination.

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Tresco888
Posts: 47
Joined: 10 Jul 2017 09:48

08 Aug 2017 06:02

Because I found some cities with problems at entrance, game crash - incompatible models, and reload the game take too much time, I give up for a while.

Now I have a classic combination ProMods + RusMap + Project Balkans, my load order is here:

https://drive.google.com/file/d/0B3Zqse ... sp=sharing
https://drive.google.com/file/d/0B3Zqse ... sp=sharing
https://drive.google.com/file/d/0B3Zqse ... sp=sharing


If you try this, after big map, you'll see a huge positive difference. Better traffic flow, climate, color, sounds ... at least on Romania and Hungary where I drive.

I hope to not crash from some reason. Maybe is time for ETS2 or Promods or other big developer to make some general rules for good practice, else a great mod cancel another great mod when are together and the result is a poor game experience.

Can start with some static connection points between countries and rules for use and name models

Ok back to this map, in my opinion, Kecskemét needs a bit "slow down".
AI traffic flow is like on highway, little space with a lot of jams, and to many jobs .... you can do whole days only delivery from Kecskemét to rest of map.

For the rest ... nice work and congratulations to developers!!!

All The Best!!!

User avatar
vulchor
Posts: 102
Joined: 02 Jul 2016 07:28
Donation rank:
Location: Minnesota, USA

09 Aug 2017 18:33

Curious if you have a crash in Budapest, since you said you drive in Hungary a lot. The only map mods I use are ProMods, Southern Region, RusMap, and Project Balkans, but when I drive near the garage in Budapest I get a crash all the time. I have to avoid Budapest altogether.

Tresco888
Posts: 47
Joined: 10 Jul 2017 09:48

11 Aug 2017 11:11

Only close to the Budapest I did not get in, but I'll try on the first occasion and I'll tell you

Tresco888
Posts: 47
Joined: 10 Jul 2017 09:48

13 Aug 2017 12:46

Game crash when you take cargo from Kecskemét - Mercedes Dealer. I start, exit on left from dealer and after, in few meters game crash.
I reinstalled the game and I take a cargo from Constanta. All mods are the same, but the map is not :). Builldings, roundabouts, roads... are changed. Are models who I never seen before :). Can some one tell me why?
It's like game keep some old models from mods use it in the past but not now. When I reinstalled the game, I start from "zero" .

User avatar
LeSimulateurFrancais
Posts: 4
Joined: 14 Aug 2017 20:32

15 Aug 2017 17:55

Hello , my game is crash during loading the partie
It's normal ?
Best regards

EDIT : My game.log :
game.log.rar
(17.71 KiB) Downloaded 143 times
Cartographe = Mappeur
Membre de l'AFLM Team

Tresco888
Posts: 47
Joined: 10 Jul 2017 09:48

16 Aug 2017 09:24

My last load order for ProMods 2.17 + RusMap 1.7.3 + Southern Region Map (6.5.0 + 6.5.2) is:

Promods 2.17 + RusMap 1.7.3 Road Conection
RusMap City Name Fix
RusMap Fix (23.06.2017)
RusMap Map Package
RusMap Model 2 Package
RusMap Model Package
Promods Definition Package (for RusMap, maybe here is the problem, check the box when you made it)
ProMods Map Package
ProMods Media Package
ProMods Models Package 3
ProMods Models Package 2
ProMods Models Package 1
ProMods Assets Package
RusMap Def Package
Southern Region Map (Def and Map) (use patch 6.5.2)
Southern Region Map (Model1)
Southern Region Map (Model2)
Southern Region Map (Model3) (use patch 6.5.2)

All seems to be fine. No crush ... yet :)

User avatar
LeSimulateurFrancais
Posts: 4
Joined: 14 Aug 2017 20:32

16 Aug 2017 10:18

Tresco888 wrote:
16 Aug 2017 09:24
My last load order for ProMods 2.17 + RusMap 1.7.3 + Southern Region Map (6.5.0 + 6.5.2) is:

Promods 2.17 + RusMap 1.7.3 Road Conection
RusMap City Name Fix
RusMap Fix (23.06.2017)
RusMap Map Package
RusMap Model 2 Package
RusMap Model Package
Promods Definition Package (for RusMap, maybe here is the problem, check the box when you made it)
ProMods Map Package
ProMods Media Package
ProMods Models Package 3
ProMods Models Package 2
ProMods Models Package 1
ProMods Assets Package
RusMap Def Package
Southern Region Map (Def and Map) (use patch 6.5.2)
Southern Region Map (Model1)
Southern Region Map (Model2)
Southern Region Map (Model3) (use patch 6.5.2)

All seems to be fine. No crush ... yet :)
Ok thank guys , i try it ;)
Cartographe = Mappeur
Membre de l'AFLM Team

changyu87
Posts: 111
Joined: 30 Apr 2017 22:15
Donation rank:

16 Aug 2017 19:06

Hello LeSimulateurFrancais


My last load order for ProMods 2.17 + RusMap 1.7.3 + Southern Region Map (6.5.0 + 6.5.2)The Great Steppe 1.02 Project Balkans 2.5 Paris rebuild 2.1 is:


Project Balkans 2.5-Def
Project Balkans 2.5-Map
Project Balkans 2.5-Assets)
ProMods Def file 2.17 (with RusMap checked)
ProMods-RusMap-connection
RusMap 1.7.3-Fix
RusMap 1.7.3-Map
RusMap 1.7.3-Models 1
RusMap 1.7.3-Models 2
RusMap 1.7.3-Def
Paris rebuild 2.1
ProMods Extension 0.2.5
Southern Region Map 6.5.2 Ferry connection to Constanta
ProMods 2.17 -Map
ProMods 2.17 -Models 1
ProMods 2.17 -Models 2
ProMods 2.17 -Models 3
ProMods 2.17 -Media
ProMods 2.17 -Assets
Southern Region Map 6.5.2-English or Polish Translation
Southern Region Map 6.5.2-Def&Map (from the patch)
Southern Region Map 6.5.2-Model3 (from the patch)
Southern Region Map 6.5-Model2
Southern Region Map 6.5-Model1
The Great Steppe 1.0-Model
The Great Steppe 1.02-Map-Fix
The Great Steppe 1.0-Def

viewtopic.php?f=42&t=14523

User avatar
LeSimulateurFrancais
Posts: 4
Joined: 14 Aug 2017 20:32

16 Aug 2017 19:21

Greeting and thank you changyu87, I am going to try in the evening!
But why to have put 2 version of Southeren Region?
Cartographe = Mappeur
Membre de l'AFLM Team

changyu87
Posts: 111
Joined: 30 Apr 2017 22:15
Donation rank:

16 Aug 2017 19:24

Hello LeSimulateurFrancais


My last load order for ProMods 2.17 + RusMap 1.7.3 + Southern Region Map (6.5.0 + 6.5.2)The Great Steppe 1.02 Project Balkans 2.5 Paris rebuild 2.1 MAPA_EAA_V4-3 R.O.C MAP V0.25-1.27+ 1.28 (UPDATE 13-08) 0.25 is:

https://www.facebook.com/groups/1617352 ... 之Da中華地圖與模型 ETS2 R.O.C Map Facebook group

map_data_zoom
Project Balkans 2.5-Def
Project Balkans 2.5-Map
Project Balkans 2.5-Assets)
ProMods Def file 2.17 (with RusMap checked)
ProMods-RusMap-connection
RusMap 1.7.3-Fix
RusMap 1.7.3-Map
RusMap 1.7.3-Models 1
RusMap 1.7.3-Models 2
RusMap 1.7.3-Def
Paris rebuild 2.1
ProMods Extension 0.2.5
Southern Region Map 6.5.2 Ferry connection to Constanta
ProMods 2.17 -Map
ProMods 2.17 -Models 1
ProMods 2.17 -Models 2
ProMods 2.17 -Models 3
ProMods 2.17 -Media
ProMods 2.17 -Assets
Fix-EAA-ProMods216
MAPA_EAA_V4-3_BASE
MAPA_EAA_V4-3
Southern Region Map 6.5.2-English or Polish Translation
Southern Region Map 6.5.2-Def&Map (from the patch)
Southern Region Map 6.5.2-Model3 (from the patch)
Southern Region Map 6.5-Model2
Southern Region Map 6.5-Model1
The Great Steppe 1.0-Model
The Great Steppe 1.02-Map-Fix
The Great Steppe 1.0-Def
roc01_cht_def170812
roc02_def170812
roc03a_ai_def_test5e
roc03b_ai2d
roc04_170102_uideff3j
roc04a_rsrc127b3flock
roc04b_rsrc127fab
roc04c_model
roc05_map170812a
roc06_model127alock
roc07_material_ogvch3b


Code: Select all

SiiNunit
{
map_data : .map.data 
{
        

	road_color:			0xFF707070 	//Advisor map undiscovered route

	road_discovered_color:		0xFF4cc6ff	//Advisor map discovered route

	job_road_color:			0x50353535	//Job market map undiscoveder route

	job_road_discovered_color:	0xFF2b3436	//Job market map discovered route

	world_road_color:		0xFF707070	//Main map undiscovered route

	world_road_discovered_color:	0xFF4cc6ff 	//Main map discovered route

	prefab_color:				0xFF737373	//Undiscovered prefab driveable areas

	prefab_obstacle_color:			0xFF333333	//Undiscovered prefab buildings

	prefab_grass_color:			0xFF737373	//Undiscovered prefab grass areas

	prefab_discovered_color:		0xFF98CAEB	//Discovered prefab driveable areas

	prefab_obstacle_discovered_color:	0xFF3ba2e0	//Discovered prefab buildings

	prefab_grass_discovered_color:		0xFF95CAA9	//Discovered prefab grass

	outline_color:			0xFF0C42DF	//Route outline

	navigation_color:		0xFF660000	//Navigation path color

	navigation_highlight_color:	0xFF07077C	//Navigation path color, highligted segment

	navigation_fade_color:		0xFFFF0054	//Navigation path color, faded segment

	navigation_arrow_color:		0xFFFFCC00	//Navigation crossroad arrows color


	zoom_uplift[0]: 50.0		// close zoom for 3d map

	zoom_uplift[1]: 220.0		// far zoom for 3d map

	zoom_uplift[2]: 900.0		// close zoom for minimap

	zoom_uplift[3]: 4000.0		// far zoom for minimap

	zoom_uplift[4]: 1000.0		// city detail zoom for world map

	zoom_uplift[5]: 5000.0		// closest zoom for world map

	zoom_uplift[6]: 18500.0		// middle zoom for world map

	zoom_uplift[7]: 95000.0    	// whole world map zoom

	player_size[0]: 15.0

	player_size[1]: 35.0

	player_size[2]: 120.0

	player_size[3]: 500.0

	player_size[4]: 90.0

	player_size[5]: 350.0

	player_size[6]: 900.0

	player_size[7]: 2200.0

	road_size_factor[0]: 1.0

	road_size_factor[1]: 1.0

	road_size_factor[2]: 1.5

	road_size_factor[3]: 3.0

	road_size_factor[4]: 1.0

	road_size_factor[5]: 1.5

	road_size_factor[6]: 4.5

	road_size_factor[7]: 8.0
	
	full_detail[0]: true

	full_detail[1]: true

	full_detail[2]: true

	full_detail[3]: true

	full_detail[4]: true

	full_detail[5]: true

	full_detail[6]: false

	full_detail[7]: false

	icon_size[0]: (13.0, 13.0)

	icon_size[1]: (10.0, 10.0)

	icon_size[2]: (7.0, 7.0)

	icon_size[3]: (7.0, 7.0)

	icon_size[4]: (17.0, 17.0)

	icon_size[5]: (13.0, 13.0)

	icon_size[6]: (11.0, 11.0)

	icon_size[7]: (13.0, 13.0)

	company_icon_size[0]: (32.0, 8.0)

	company_icon_size[1]: (20.0, 5.0)

	company_icon_size[2]: (0.0, 0.0)

	company_icon_size[3]: (0.0, 0.0)

	company_icon_size[4]: (60.0, 15.0)

	company_icon_size[5]: (40.0, 10.0)

	company_icon_size[6]: (16.0, 4.0)

	company_icon_size[7]: (16.0, 4.0)

	camera_limits_min[0]: (-7700000.0, -7700000.0)

	camera_limits_min[1]: (-7700000.0, -7700000.0)

	camera_limits_min[2]: (-7700000.0, -7700000.0)

	camera_limits_min[3]: (-7700000.0, -7700000.0)

	camera_limits_min[4]: (-750000.0, -750000.0)

	camera_limits_min[5]: (-750000.0, -750000.0)

	camera_limits_min[6]: (-750000.0, -750000.0)

	camera_limits_min[7]: (-750000.0, -750000.0)

	camera_limits_max[0]: (7700000.0, 7700000.0)

	camera_limits_max[1]: (7700000.0, 7700000.0)

	camera_limits_max[2]: (7700000.0, 7700000.0)

	camera_limits_max[3]: (7700000.0, 7700000.0)

	camera_limits_max[4]: (750000.0, 750000.0)

	camera_limits_max[5]: (750000.0, 750000.0)

	camera_limits_max[6]: (750000.0, 750000.0)

	camera_limits_max[7]: (750000.0, 750000.0)

	map_items_flags[0]: 0x1FFF

	map_items_flags[1]: 0x1FFF

	map_items_flags[2]: 0x1F7F  // no parkings

	map_items_flags[3]: 0x1F7F  // no parkings

	map_items_flags[4]: 0x1FAF	// target, cities, roads, gas stations, dealers, recruitments, garages, companies, parkings, services

	map_items_flags[5]: 0x1F27	// target, cities, roads, gas stations, dealers, recruitments, garages, companies

	map_items_flags[6]: 0x1407	// target, cities, roads, gas stations

	map_items_flags[7]: 0x1402	// target, cities

	map_3d_camera_pitch: 40.0      // camera pitch in 3d map

	ui_map_center:	(-14800.1, -8600.1)	// in game units

	ui_map_size:   (4647.4, 4560.0) // map texture in real km // Changed for FINLAND AND ICELAND

	ui_map_center:	(-14800.1, -8600.1)	// in game units

	ui_map_size:   (4647.4, 4560.0) // map texture in real km // Changed for FINLAND AND ICELAND

	ui_map_camera_min: (-750000.0, -750000.0)

	ui_map_camera_max: (750000.0, 750000.0)

	
	# navigation params

	navigation_city_penalty: 3.0

	navigation_slow_road_penalty: 5.0

}
}
Last edited by Volleybal4life on 21 Aug 2017 13:55, edited 1 time in total.
Reason: Please use the [code] [/code] tags for posting code.



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