[REL] Realistic Russian highways, Better tr. flow and other mods

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09_KZ
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16 Dec 2016 10:22

brainiac
if you add a little color with a stamp, rare plants and more flowing roads that will look much better
Use more (segments) node, for it will give smooth road ;)

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Volleybal4life
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16 Dec 2016 12:38

I do still miss the signs.. Signs are more then just decoration.
Without signs, intersections will never look as in real life.
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brainiac
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16 Dec 2016 12:53

gmtavares wrote:Your work is improving. :)
Can't you change the material on the roads around the intersections? This should make for an automatic transition!
Will there be any further releases?
Thanks
Yesterday I succesfully (finally) changed road materials and now difference between scandinavian and hw/ew assets is very small, I think on minimum.
I updated work for Promods 2.12 and now I am waiting for 2.15. Then I will realise new version, but condition is finished Budapest ring road. I hope that I will do it.
09_KZ wrote:brainiac
if you add a little color with a stamp, rare plants and more flowing roads that will look much better
Use more (segments) node, for it will give smooth road ;)
I am not well experienced modder, any experience is coping exsisting properties, mostly from SCS and old Promods. So, what is stamp, rare plants and more flowing roads and how to do it?
Volleybal4life wrote:I do still miss the signs.. Signs are more then just decoration.
Without signs, intersections will never look as in real life.
I think that signs will appear in new realise.
Thank you all.
Zniwek, you still didn't answer.
Last edited by brainiac on 16 Dec 2016 13:20, edited 1 time in total.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
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Vøytek
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16 Dec 2016 13:12

If you fixed that high bridge on last screenshot, then okay. I wanted others to speak too, not only me.
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09_KZ
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16 Dec 2016 14:19

I am also still learning in this regard...
I mean rare shrubs and trees
(Mainly from the SCS and old Promods.) - This is quite enough!
Achieve smooth rotation - it is appreciated! To do this, use more road segments

Here is a small example
Image

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brainiac
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16 Dec 2016 15:33

I will see what I can do with finished interchanges. Some things, like small rotations and moves isn't problem and now it looks much better (especially in blue rectangle.
I know that 4 blue prefabs aren't the best option, but, it is only solution because of space. I tried with regular combination of 2 or 3 prefabs, but it took too much space.
Trees: I keeped exsisting landscape, including trees. But I can check street view and change density of trees.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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brainiac
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17 Dec 2016 02:49

Finally, interchange north of Budapest is rebuilt (there are 2, closer to real) and Budapest ring road is finished:
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According to Kazakhstan's wishes, I increase density of trees. What is better, before or now?
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Last edited by brainiac on 03 Nov 2023 13:07, edited 2 times in total.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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09_KZ
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17 Dec 2016 04:18

It is difficult to correctly explained to the foreign language (via Google translation) is what you want to say. But...! I do not suggest to increase the density of the trees! I'm just saying in some places to add one, two or three bush .....
By increasing the density with a range of trees perpendicular to the road it will affect the performance!

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brainiac
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17 Dec 2016 20:49

Good, because I don't like higher density of trees.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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gmtavares
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18 Dec 2016 00:35

Hi Braniac

When you are to make a release, please include signs before that. :P Volleyball4Life is right in that matter!
Thanks.
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