[REL] Realistic Russian highways, Better tr. flow and other mods

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

28 Dec 2017 21:52

Better traffic flow for DLCs is updated.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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Courtax
Posts: 67
Joined: 24 Nov 2017 14:29
Donation rank:

29 Dec 2017 16:18

I took everything, thank you very much.
they are terrible these AI :lol:
Promod|Southern Region|Great Steppe|Rusmap
Project Next-Gen Graphic|AI Traffic Jazzycat|Real Traffic Density and Ratio & engine sound
Steam Workshop

Devilagent
Posts: 284
Joined: 26 Aug 2013 08:32
Donation rank:
Location: Amsterdam, the Netherlands

01 Jan 2018 16:10

Thanks for the update Brainiac, highly appreciated :D
-I still find bugs, especially around Moscow and st. Petersburg (floating poles, flying terrain, sudden lane changing of ai traffic etc). Are you aware of that bugs or you want me to point them out?
-You are using flashing yellow lights for the arrow signs. When I watch youtube video's of the highways I never see that signs flashing. Is there a way to disable the flashing lights and if so, which file can I edit? thanks for your work!

DerHesse
Posts: 77
Joined: 11 Jul 2017 11:04
Location: Wiesbaden

01 Jan 2018 17:25

Hello brainiac goes 3. part: Rebuilt Hungarian interchanges and 4. part: Realistic Russian highways without the other parts speak only 3 and 4 without the parts 1,1,1,2,5,6,7,8?
Hessen <3

Image

Image

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

01 Jan 2018 18:11

Aaaaaand ...?
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
Blue Lark
Posts: 233
Joined: 30 Aug 2015 04:33
Donation rank:
Location: Seosan, Republic of Korea
Contact:

02 Jan 2018 05:51

Ah, excuse me... Is high_traffic no longer be compatible with 1.30?? I use D.B Creation Traffic Mod... When I activate high_traffic it crashes. Can you it update which is compatible with 1.30.2?
I'm out (since Mid of July 2021)
Scheduled to come back ETS2 and ATS someday...
ProMods User Since 1.97

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

02 Jan 2018 09:04

No, because I don't know what to do. I can say that I am waiting for good version of Rudi's Rush hour.
You are right, I will write "out of date".
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
Courtax
Posts: 67
Joined: 24 Nov 2017 14:29
Donation rank:

02 Jan 2018 13:15

Hello,
I have a problem with the zoom, I can not see the map entirely.
Is there any manipulation to zoom out?
i have installed R.O.S i would like to see the map in full it is possible?
Promod|Southern Region|Great Steppe|Rusmap
Project Next-Gen Graphic|AI Traffic Jazzycat|Real Traffic Density and Ratio & engine sound
Steam Workshop

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

02 Jan 2018 21:29

Open map_data.sii and change some numbers. I can't remember correctly, I think that you should change camera_limits_min and max.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

changyu87
Posts: 111
Joined: 30 Apr 2017 22:15
Donation rank:

05 Jan 2018 09:33

Hello brainiac

game.log

00:00:56.682 : [prefab desc] Converting prefab descriptor '/prefab/fork_temp/sc/hw2-hw2_exit_tmpl.ppd' version 21 to current version (22)
00:00:56.700 : [prefab desc] Converting prefab descriptor '/prefab2/fork_temp/fr/fr_hw2-hw2_exit_tmpl.ppd' version 21 to current version (22)
00:00:56.705 : [prefab desc] Converting prefab descriptor '/prefab2/fork_temp/fr/fr_hw3-hw3_exit_tmpl.ppd' version 21 to current version (22)
00:00:56.743 : [prefab desc] Converting prefab descriptor '/prefab2/fork_temp/it/it_hw2-hw2_exit_tmpl.ppd' version 21 to current version (22)
00:00:56.744 : [prefab desc] Converting prefab descriptor '/prefab2/fork_temp/it/it_hw3-hw3_exit_tmpl.ppd' version 21 to current version (22)
00:00:56.907 : Map base sectors successfully loaded.
00:00:56.924 : Map loaded
00:00:56.929 : Loading save '/home/profiles/4554532032/save/2/game.sii'
00:00:57.046 : Building routing graph.
00:00:57.549 : Route data generation started.
00:00:57.551 : Route data generation finished.
00:00:57.557 : <ERROR> Company item without company assignment! (40471.2 55.1992 -62584.9)
00:00:57.569 : Economy reset - company mismatch
00:00:59.916 : [actor] Initialized at [10898.4;23.0;-9733.8]
00:00:59.935 : [actor] Initialized at [10898.4;23.0;-9733.8]
00:00:59.936 : Road network navigation caching started.
00:01:00.176 : Cached navigation does not match the current state, ignoring
00:01:00.279 : <WARNING> Unable to find route from: company.volatile.posped.warszawa to stacja(warszawa)!
00:01:00.608 : <WARNING> Unable to find route from: company.volatile.stacja.warszawa to posped(warszawa)!

Better traffic flow for DLCs 1.30 Promods version
Better traffic flow for Promods 2.25 with toll barriers
ProMods Def file 2.25
ProMods 2.25 -Map
ProMods 2.25 -Models 1
ProMods 2.25 -Models 2
ProMods 2.25 -Models 3
ProMods 2.25 -Media
ProMods 2.25 -Assets



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