[REL] Realistic Russian highways, Better tr. flow and other mods

You can share and discuss other ETS2 map mods here
User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

16 Jan 2018 09:56

As you can see, I recently updated my mods, but some are missing: Better traffic flow for EAA and Improved semaphore cycles (new DLC => new prefabs). I will update them, but don't know when.
What was on your mind so you asked that question?
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

Sbamar
Posts: 28
Joined: 13 Nov 2017 01:44
Donation rank:

16 Jan 2018 16:17

You answered this earlier for me:
brainiac wrote:
11 Jan 2018 12:25
Is it crashes game? If no, I won't fix it.
So if I unterstand you well, you don't care the issues, what not crash the game. Is it right?

Could you give some information about Better traffic for PB? I know that it's not a minute to solve the problem, but you haven't asnwered yet, if you plan to repair it or this mod is abandoned. It crashes the game, as I wrote earlier.

And the actuality of my question is, that I found a bug in Better traffic for PM. It doesn't crash the game, so if you don't care with it, then I won't bore you with the details.
There is a wall somewhere in Slovakia or Czech (I don't remember exactly) on the highway. It has collision, so it damages player's trucks. AI goes trough it. If you interested, I can post my gamelog and screenshot with exact coordinates at late evening.

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

16 Jan 2018 17:17

Ah, that is point. I care for issues. About Better traffic flow for Project Balkans, I was thinkint on abandoning, but I will still support it. Don't worry, just read Volleyball's picture.
I can look myself for wall, in Slovakia I changed just few interchanges. You can solve it yourself much before me. Open editor, view/collisions. Use camera from zenit. Where you see red line on road, click properties icon of road/prefab and check 'No collision'. If you have any questions about it, read or watch tutorials in Academy section.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

Sbamar
Posts: 28
Joined: 13 Nov 2017 01:44
Donation rank:

16 Jan 2018 19:44

Ok, thanks for your answers. I'm waiting patiently for PB. Just good to know, we have something to wait for.
I've never used the map editor. I plan to learn how it works. Maybe I'll look for this wall.
But if you have time before me, here are the exact coordinates: (sec+0005+0003);23744.8;62.6846;12152.3;2.72989;-0.35294

Sbamar
Posts: 28
Joined: 13 Nov 2017 01:44
Donation rank:

17 Jan 2018 21:48

Now I spend a little time with map editor, and a brave new world opened for me! :)
I'm really grateful for your suggestion!
On the interchange, mentioned above, there were more bugs. Now I could repare all of them for my personal use. I didn't change the collision, but moved the items for the proper place, and deleted the unnecessary ones.

Here are the pictures, if you want to repair them in next release:

Image
Image
Image

id777
Posts: 1000
Joined: 14 Dec 2016 18:05
Donation rank:
Location: Кривой Рог, Днепропетровская область, Украина / UA

18 Jan 2018 15:10

Hi, I have question with rebuilding Hungarian interchanges mod. Did you add actual road signs ?
id777 ;)

System: Windows 10
Processor: Intel Core [email protected] x6
Memory: 16GB
Graphics: NVIDIA GeForce GTX1060 6GB

Image
Image
Image

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

18 Jan 2018 20:56

All rebuilt interchanges have new signs.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
kamikazee54
Posts: 285
Joined: 21 Oct 2013 14:11

14 Feb 2018 11:14

Hello brainiac,

After long time i did little tour through your Rebuilt hungarian interchanges and found some errors on Budapest interchanges:

1.) (sec+0008+0004);32789.5;37.9319;18764.8;-2.87768;-0.120579
<ERROR> Terrain segment is too short! (0x73f435f3e100000)
2.) (sec+0007+0004);31142.6;45.9751;18418.2;1.49126;-0.157415
<ERROR> Terrain segment is too short! (0x721395ff3a00001)
3.)4 void uid, wich spams in log whole game, doesn't matter on place
<ERROR> Void kdop volume detected! uid:0x7169AD852000001
<ERROR> Void kdop volume detected! uid:0x23FEC3E839800002
<ERROR> Void kdop volume detected! uid:0x23FEC4C0F4C00002
<ERROR> Void kdop volume detected! uid:0x23FED794D4000002

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

14 Feb 2018 14:02

First 2 are known and doesn't influence gameplay, 3. not. I don't know what that mean.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

MissRosieDovah
Posts: 1
Joined: 15 Jan 2018 15:44

19 Feb 2018 17:45

i get this error too.. crashed my pc(blue screen)



Post Reply

Return to “ETS2 Map mods”

  • Information
  • Who is online

    Users browsing this forum: xXthefearfulXx and 18 guests