Mapping Q&A

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cristakey
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16 Sep 2015 17:00

Does exist a "scale" function in the editor?
I've seen it in older tutorials but now I can't find that.

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Nico
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16 Sep 2015 17:06

scale for what?
Am I developing at the moment?
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cristakey
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16 Sep 2015 17:15

Nico wrote:scale for what?
To scale an object in the editor.

Another thing I'd like to ask, what is the best way to achieve a result like this below:


The first image is the goal, the second is in game (but I want it on both the road sides)

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Nico
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16 Sep 2015 17:20

I'd say use a building rail. There a couple of antnoisewall types you may want to use.

You can scale objects in the editor when you click on it's properties.
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cristakey
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16 Sep 2015 17:29

Nico wrote:I'd say use a building rail. There a couple of antnoisewall types you may want to use.

You can scale objects in the editor when you click on it's properties.
Thanks

Also, what's the best way to make this antinoise wall follow the road correctly?

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Nico
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16 Sep 2015 18:30

If it's defined into the railing.sii file you can also select it as railing on a road...

Otherwise it's just manually adding the points next to the road.
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cristakey
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16 Sep 2015 19:28

Nico wrote:If it's defined into the railing.sii file you can also select it as railing on a road...

Otherwise it's just manually adding the points next to the road.
I think the first option is the best.
Did what you said, but this occurred:
http://i.imgur.com/RkRZqdL.png

This is the file in to /mods:
Image

Is syntaxis wrong? May it be the first brace wrong spaced from Sii unit text?

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Nico
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17 Sep 2015 08:22

Did you put it in your mod as railing.sii?

Because that is defo an issue. Also when having issues the error lines from the log are more usefull then a standard abort screen.
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cristakey
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17 Sep 2015 16:49

Nico wrote:Did you put it in your mod as railing.sii?

Because that is defo an issue. Also when having issues the error lines from the log are more usefull then a standard abort screen.
There're no errors in the game log because the game doesen't crash; it only makes me exit manually after that warning.

Anyway, this is my railing.new.sii (I added "new" today, hoping it could change something):

Code: Select all

SiiNunit
{

railing_model : railing.141 {
	model_desc: "/model/wall/concrete_wall/concrete_wall_02.dlc_north.pmd"	


}

}

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Nico
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17 Sep 2015 16:54

Are you sure that there is no error in the log?

Even if you exit manually there is probably a reason why the game gave such an error.

The syntax of the railing is correct, no idea if the id 141 is available though.
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