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Mapping Q&A

Posted: 31 May 2015 19:23
by penguinaz

Sometimes, I wonder how to do something when mapping, and so do a lot of other people, so I created this thread for anyone to ask questions, and, if they want, answer other's questions.


Here is a question: How do you label new roads in the UI map? For example, if I just mapped the road "E01" how do I show this label in the Route Adviser and in-game zoom map:
Image

Re: Mapping Q&A

Posted: 31 May 2015 19:51
by Chris94_NOR
I see you are not the only one. I have wondered that myself, but as i see, something must be added in the material folder. Converting the image to be in some sort of 3D, dds or mat file.

Re: Mapping Q&A

Posted: 02 Jun 2015 22:40
by realdeal350
When you go in the map editor, select 'New Item', then 'Map Overlay'. Try find it in the map overlay section.

Re: Mapping Q&A

Posted: 16 Jun 2015 17:26
by Nico
Yes Chris that is true.

You need to add mat/tobj/dds data in: material/ui/map/road

Also there needs to be an entry of it in the overlay.sii so the game can find it.

Re: Mapping Q&A

Posted: 21 Aug 2015 16:34
by Pizzano
How do I properly steal models from RusMap or any other mod to my new map mod?

Re: Mapping Q&A

Posted: 21 Aug 2015 17:55
by KubaJAM
"Properly steal"

There's a juxtaposition if ever I saw one...

Re: Mapping Q&A

Posted: 21 Aug 2015 18:59
by MandelSoft
Pizzano wrote:How do I properly steal models from RusMap or any other mod to my new map mod?
You don't steal. When you do, it will be an instant-ban.

Consider this as a firm warning! Stealing content from any mod is against the End User's License Agreement you have to accept in order to even use these mods, and will result in a ban. Stealing, whether it's digital content or real life objects, is STRICTLY FORBIDDEN!

Re: Mapping Q&A

Posted: 22 Aug 2015 04:42
by penguinaz
Don't steal... But if your want to use Promods models for instance, just put Promods into your mods folder and the models will load into the map editor. The only downside is that if you use Promods models, you have to always run your mod along with Promods (can't be standalone)

Re: Mapping Q&A

Posted: 22 Aug 2015 07:03
by Nico
The official definition of a standalone map is when it doesn't use the europe map SCS made.

If you want to use the promods mod as an underlayer for your work it would be almost easier to create a standalone mod since you can just load a different map file into the game.

Re: Mapping Q&A

Posted: 22 Aug 2015 09:39
by cristakey
Nico wrote:The official definition of a standalone map is when it doesn't use the europe map SCS made.

If you want to use the promods mod as an underlayer for your work it would be almost easier to create a standalone mod since you can just load a different map file into the game.
Hi, I'd like to make a short highway road in Italy and I'd like to make it compatible with Promods and also use many of your signs/models. A sort of Promods Addon. Is it allowed? Obviously you'll be creditet, but can I do that?