Mapping Q&A

Modding school: Learn it from the masters
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Pizzano
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Location: Valmiera, Latvia

22 Aug 2015 09:45

So... you're saying that I can't take some RusMap 5-9 floored flat models, and put them into my map mod? Because I have seen the same Russian road police (DPS) model in at least 2 or 3 different Russian maps.

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MandelSoft
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22 Aug 2015 11:05

You can't, unless you have EXPLICIT permission from the author to do so, or when you use the original map mod as a dependency.
cristakey wrote:
Hi, I'd like to make a short highway road in Italy and I'd like to make it compatible with Promods and also use many of your signs/models. A sort of Promods Addon. Is it allowed? Obviously you'll be creditet, but can I do that?
It is allowewed to make addon maps for ProMods that rely on ProMods assets. ProMods would be required as a dependency anyway. This is what Poland Rebuilding is doing for two years.
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ScuL
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22 Aug 2015 11:35

Pizzano wrote:So... you're saying that I can't take some RusMap 5-9 floored flat models, and put them into my map mod? Because I have seen the same Russian road police (DPS) model in at least 2 or 3 different Russian maps.
The difference is probably these guys asked the author (Aldimator)
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penguinaz
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23 Aug 2015 17:59

If you know Russian you could ask here...
http://ets2mods.ru/topic/18176-karta-ro ... eno-140815
That is where the dev (aldimator) might notice your question...
Developer for England, Channel Islands and British Columbia.

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cristakey
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Location: Asolo, Treviso

23 Aug 2015 18:43

MandelSoft wrote:You can't, unless you have EXPLICIT permission from the author to do so, or when you use the original map mod as a dependency.
cristakey wrote:
Hi, I'd like to make a short highway road in Italy and I'd like to make it compatible with Promods and also use many of your signs/models. A sort of Promods Addon. Is it allowed? Obviously you'll be creditet, but can I do that?
It is allowewed to make addon maps for ProMods that rely on ProMods assets. ProMods would be required as a dependency anyway. This is what Poland Rebuilding is doing for two years.

Thanks

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cristakey
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Location: Asolo, Treviso

24 Aug 2015 10:59

Excuse me for the question, but, for you mappers, is it hard to do an interchange like this in the picture? How long would it take?
http://i.imgur.com/Lqrb2xG.png

Thanks

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MandelSoft
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Location: Delft [NL]

24 Aug 2015 12:06

Depends on how much experience you have. It will certainly take quite some hours to build such an interchange, but the majority of that time will be landscaping the interchange. This can be a tedious process, but I'd still recommend you to practice your skills.

Fortunately for you, the "bezier patches" that have been introduced in patch 1.17 can make it easier to fill up the gaps in the terrain. ;)
Your daily dose of wisdom!
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║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.

penguinaz
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04 Sep 2015 00:45

Hello

If I am mapping in the UK and using a UK prefab, do I still have to checkmark the box "Left-hand traffic" for the prefab or is it already implied since it is a UK prefab
Developer for England, Channel Islands and British Columbia.

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Nico
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04 Sep 2015 08:08

Yes you have to check the option.
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penguinaz
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08 Sep 2015 05:42

Thanks and one more question
How do I select multiple nodes specifically.
I know you can drag over multiple nodes to select them, but this selects all the nodes in a rectangular area. But I don't want a certain node in that rectangle to be selected.
Developer for England, Channel Islands and British Columbia.



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