Using blender instead of the map editor?

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Arop Retim
Posts: 12
Joined: 11 Sep 2018 00:45

01 Oct 2018 20:06

My map editor is still not working. So I'm looking for an alternative now.
I know blender can be used to create prefabs. But is it possible to use blender to create a whole map as a giant prefab and let someone else with a working map editor convert it to a map file?
I know, modelling a map would be just one small part. There would be much more work to do (speed limits, AI waypoints, rest places, ...). But blender supports custom properties and maybe there is a way to include all these necessary things in only one blend file.

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MandelSoft
Lead Developer
Posts: 3835
Joined: 08 Aug 2013 10:48
Location: Delft [NL]

01 Oct 2018 21:25

No. Not only is it completely impractical, but you would exceed polygon and draw call limits pretty quickly.
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