Help with exporting from Blender

Modding school: Learn it from the masters
Locked
User avatar
NewCoolMapper
Posts: 358
Joined: 23 Jun 2018 20:28
Location: Lisbon, Portugal

06 Sep 2018 15:11

Hi!
I haven't been here in the ProMods forum for a long time. Well, that does not matter.
I wanted to ask how can I export from Blender? I picked up a french sign, switched to my atlas and UV-mapped it. The sign is done (and I have changed it's name). However, when I try to export it, I always get the .pim files (which is the file extension used in Blender Tools, but not in the game) or, if I go down and select it to create the mod (to convert the .pim files to .pmd, .pmg and such) my mod folder has nothing inside it.
sign.JPG
sign.JPG (76.69 KiB) Viewed 1635 times
sign.JPG
sign.JPG (32.67 KiB) Viewed 1634 times
Lead developer of the project of Portugal 1:8 Image

User avatar
Vøytek
Developer
Posts: 10276
Joined: 05 Jan 2014 19:38
Location: Prague, Czech Republic
Contact:

06 Sep 2018 15:34

After I export something:
- I go to my base_exp folder and select all 3 exported files.
- Then I move them to an empty folder on my desktop
- Then in Blender, I add this folder using the "+" button and then click on CONVERT CUSTOM PATHS
Image
- Then I go to my "conversion tools" folder, which is in Downloads in my case (C:\Users\Wojtek\Downloads\conversion_tools_2_6)
- Then to "rsrc" folder and sort by "Date modified". This way, my latest converted project is on the top of the list of folders
- So then I open this folder, which will be named "linked_bt_95c355bd6ae2ff6d1f8455c921b13ad187b08a92" (digits and letters are random)
- Inside, there'll be 2 folders: @cache and @dep
- Open @cache and your game-ready files will be there, ready to be packed and placed in the "mod" folder ;)

It all sounds as long and complex instructions, but it takes seconds when you're used to it.
Image
Currently working on: various stuff
#1 forum spammer
Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek

User avatar
NewCoolMapper
Posts: 358
Joined: 23 Jun 2018 20:28
Location: Lisbon, Portugal

06 Sep 2018 20:21

Got it Voytek! I think this topic can be closed and huge thanks!
Capturar.JPG
Capturar.JPG (21.33 KiB) Viewed 1604 times
Lead developer of the project of Portugal 1:8 Image



Locked

Return to “ProMods Academy”

  • Information
  • Who is online

    Users browsing this forum: No registered users and 5 guests