[Fixed] [#531] [1.83] France, speed limit issues

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jontsuba
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24 Jan 2015 23:57

Okay, today I decided having a look at all the "new" area in central France:
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I followed the yellow route: Chatellerault-Chateroux-Vierzon-Auxerre (more or less D925/A20/D926/D965)

My main point is about scenery urban areas with wrong speed limits. Such as Mezieres-en-Brenne:
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Coordinates: -37458.4;37.4405;17522.1 Urban area, no speed limit (it stated 80 km/h in my GPS), no signal at all

Then we have urban areas without speed limit, nor place signal! These should be:
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Beaulieu-sur-Loire (-30932.5;49.8915;14795.2)

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Bonny-sur-Loire (-29913.5;46.1628;14300.6)

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Toucy (no coords, sorry. Between Bonny and Auxerre)

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Auxerre (this one has speed limits, but no place signaling)

As examples of urban areas correctly signaled, we have La Chapelle d'Angillon and Neuvy sur Barangeon.

Anyway, I must say that Kutchek's France is favourite part of ProMods. I just want to help in order to improve it.

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I'll also use this post to talk about signaling to closed areas and signaling to non-existant (or functional) cities. Some months ago there was a poll about that and people decided for signaling to non-existant cities both in closed and existant roads. My point is: this is one of the most bothersome direction signals I've ever seen:
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Looking at the map it is clear that if you went from Vierzon to Paris, you'd go through A71. Why does then guide you through a local road? IMO, we should use realistic destinations. In this case, it should signal Vierzon and Auxerre. Other examples through this route would be Chatellerault and Chateroux. Actually, these non-existant (or non-functional) places are being used in ARP. Also, I would signal all exits in roundabouts like this:
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To Vierzon

I may be a little extreme, but I think that realistic signaling is an important point of immersion.

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Nathan_A_RF
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09 Jul 2018 21:59

All fixed in WIP
Grab the insecticide, I'm clearing bugs ~ Nathan_A_RF - Moderator, Beta Tester & Bug Fixer
Florence + The Machine / Fox Stevenson



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