Game crashes

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Kuszot
Posts: 5
Joined: 07 Apr 2019 18:35
Donation rank:

28 Mar 2020 17:49

My game crashes shortly after i load into the game. I barely have time to start the engine, sometimes i'm able to drive for a kilometer or two.

It happens in different trucks, different places.

I took a look at the log but i couldn't find anything else than DX11 errors and errors related to "hw_def_ca3" in "fork_hw2_1m.pmd" - but i have no idea which mod does that file belong to.

I tried fixing it myself, but i ran out of ideas.


Kuszot
Posts: 5
Joined: 07 Apr 2019 18:35
Donation rank:

29 Mar 2020 22:41

I deleted a couple of insignificant mods and rearranged their order in the mod manager and now my log looks like this:

Code: Select all

[...]
00:02:20.319 : <WARNING> [model] Model geometry '/dlc/dead_end_dlc.pmg' has incorrect file version 506d6713 - expected version 506d6715. Converting...
00:02:20.808 : <WARNING> [model] Model geometry '/model/wall/invisible.pmg' has incorrect file version 506d6713 - expected version 506d6715. Converting...
00:02:27.105 : <ERROR> [dx11] Unable to map attribute (v.tex_coord_1)
00:02:27.123 : <ERROR> [dx11] Failed to create vertex input layout!
00:02:34.306 : <ERROR> [dx11] Unable to map attribute (v.tex_coord_1)
00:02:34.306 : <ERROR> [dx11] Failed to create vertex input layout!
00:02:34.333 : <WARNING> [instancing] Dropped 1272 instances of '/model2/vegetation/grass/fr_grass_green1.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:02:34.352 : <ERROR> [Trajectory items] No priority set for intersection. uid: 0x2CA52098DFC00001
00:02:34.352 : <ERROR> [Trajectory items] No priority set for intersection. uid: 0x2CA522446C800001
00:02:35.911 : <WARNING> [instancing] Dropped 951 instances of '/model2/vegetation/grass/fr_grass_green1.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:02:36.989 : <WARNING> [instancing] Dropped 6399 instances of '/model2/vegetation/grass/fr_grass_green1.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:02:37.006 : <WARNING> [instancing] Dropped 7490 instances of '/model2/vegetation/grass/fr_grass_green1.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:02:38.090 : <ERROR> [dx11] Unable to map attribute (v.tex_coord_1)
00:02:38.153 : <ERROR> [dx11] Failed to create vertex input layout!
00:02:38.178 : <ERROR> [dx11] Unable to map attribute (v.tex_coord_1)
00:02:38.178 : <ERROR> [dx11] Failed to create vertex input layout!
00:02:38.178 : <ERROR> [dx11] Unable to map attribute (v.tex_coord_1)
00:02:38.178 : <ERROR> [dx11] Failed to create vertex input layout!
00:02:38.178 : <ERROR> [dx11] Unable to map attribute (v.tex_coord_1)
00:02:38.178 : <ERROR> [dx11] Failed to create vertex input layout!
00:02:38.199 : <WARNING> [instancing] Dropped 14889 instances of '/model2/vegetation/grass/fr_grass_green1.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:02:39.220 : <WARNING> [di8] Input buffer overflow for device 'mouse' (error code: 0x1).
00:02:48.322 : pause
00:08:17.432 : pause
00:08:56.808 : <WARNING> Driver job generation failed.
00:09:02.100 : <WARNING> [instancing] Dropped 1269 instances of '/model2/vegetation/grass/fr_grass_green1.pmd' exceeding the per-item rendering limit (65536). Reduce instanced model density or increase instanced model (grass/tree) variability by using profile with more model types.
00:09:13.604 : <ERROR> [dx11] Unable to map attribute (v.tex_coord_1)
00:09:13.604 : <ERROR> [dx11] Failed to create vertex input layout!
00:09:21.421 : <ERROR> [fs] fs_device_open() called with invalid path '' (expected absolute path, starting with slash).
00:09:21.421 : <ERROR> [resource_task] Can not open ''
00:09:21.421 : <ERROR> [fs] fs_device_open() called with invalid path '.pmg' (expected absolute path, starting with slash).
00:09:21.421 : <ERROR> [resource_task] Can not open '.pmg'
00:09:21.447 : <ERROR> [model] Model descriptor '' is malformed.
00:09:21.447 : <ERROR> [model] Model geometry '.pmg' is malformed.
00:09:21.448 : <ERROR> [fs] fs_device_open() called with invalid path '' (expected absolute path, starting with slash).
00:09:21.448 : <ERROR> [ld] Failed to open ''.
00:09:21.448 : <ERROR> model_template.cpp(590): ?cache_data_handler@model_template_u@prism@@UEAAXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for '.pmg'.

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Rudi Raser
In Memoriam
Posts: 4182
Joined: 16 Oct 2016 15:02
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29 Mar 2020 23:22

you have somewhere a texture which don´t work with DX11.

Code: Select all

 <ERROR> [dx11] Failed to create vertex input layout!
no idea which mod is faulty.
No Support via PM!

Kuszot
Posts: 5
Joined: 07 Apr 2019 18:35
Donation rank:

30 Mar 2020 15:44

Managed to fix it by deleting the "ai" folder from Schumi's truck mods.



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