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Re: [2.32] Black textures with OpenGL

Posted: 18 Dec 2018 16:16
by Storm2608
First off, I want to really thank the ProMods developers for all their hard work, and I know that they will eventually find a fix for this issue.

I tried a bit of an experiment. I have a Mac, running OS X 10.13.6 and encountered the black textures. I then booted my computer into Windows 7 and copied the data files from the Mac to Windows. I was given the option to launch ETS2 using DirectX 64 bit or OpenGL 64 bit. I booted into DirectX and textures were nearly normal (a building that had been totally black in the Mac was now way over bright but visible) and then shut down ETS2 and launched it using OpenGL 64 bit and textures were all black so the issue is definitely a DirectX/OpenGL problem. My only conundrum is trying to decide what version to play - MacOS and OpenGL or Windows 7 and DirectX.

I will remain patient and confident that in time, this issue will be resolved.

Re: [2.32] Black textures with OpenGL

Posted: 18 Dec 2018 23:16
by StephenHunterUK
The problem I have with DirectX 64 is that the map has to reload after a while, which gets more frequent before you finally have to reboot your computer.

Re: [2.32] Black textures with OpenGL

Posted: 21 Dec 2018 15:28
by Storm2608
I never noticed that happening... Of course, my platform of choice is OS X and I guess I haven't played DirectX 64 enough. While the graphics issues persist, I will be in DirectX mode, tho so I'll get a chance to see.

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 28 Dec 2018 10:54
by balev
MandelSoft wrote:
12 Dec 2018 21:07
A little update.

The good news is that we've found the root of the problem and a way to solve it; apparently, all black objects are using a DDS-texture that is slightly not in the correct format. Fortunately, we can fix that with a batch tool, so that's not too much effort, just a lot of patience while the batch tool does its work.

The bad news is that we are talking about 14 000 texture files, totalling a whopping 4.5 GB (uncompressed). This is not easy to redistribute to our users, since the package is so big. But we can at least promise that at the next release of ProMods, this won't be a problem anymore.
Thanks for the good news but the bad news is as a newbie, I have installed the trailer pack together with the 2.32 and have blackened trailers as well. Is this something usual or should I uninstall the trailer pack before it is too late?

Re: [2.32] Black textures with OpenGL

Posted: 29 Dec 2018 10:01
by Trucker2223
Further investigation showed that the TCP has the same problem, litterly all TCP textures are black with OpenGL.
I reported the TCP related problem in the bugtracker #17102
/edit also CAP Pack has some Black textures. #17103

Re: [#16976/#17102/#17103] [2.32] Black textures with OpenGL

Posted: 01 Jan 2019 17:38
by Startape
Happy new year for all the team !

Then at the beginning of the year is what we can expect a correction of the bug ?

Because it's really sad to play in a black world ...

Re: [#16976/#17102/#17103] [2.32] Black textures with OpenGL

Posted: 01 Jan 2019 17:47
by Trucker2223
in the next Version it will be fixed, and it's ready when it's ready, as always.

Re: [#16976/#17102/#17103] [2.32] Black textures with OpenGL

Posted: 11 Jan 2019 22:07
by eusebio1
Thank you so much for working on a fix for this, its much appreciated!

Black missing texture

Posted: 15 Jan 2019 19:13
by Rico2300
Hi

why are there so many missing textures on my gamelplay some towns are completly dark*missing textures*

Re: [#16976/#17102/#17103] [2.32] Black textures with OpenGL

Posted: 15 Jan 2019 20:06
by Trucker2223
Search the forum before posting, this has been reported many times before and will be fixed in next update