[Fixed] [2.01] San Sebastian/Donostia, terrain gaps/missing dead end barriers

This is where fixed bugs are moved into
Locked
User avatar
Callipso
Posts: 750
Joined: 12 Feb 2016 23:40
Donation rank:
Location: Flagstaff, Arizona

01 Mar 2016 07:11

I was driving around the town and found many different problems. This is my first post here so forgive me if I mess anything up here.

Game Log :
I use RusMap and Jazzycat's packs for the game, you will see numerous errors relating to cargo types not being assigned to AI trucks though has not much impact on the game itself it seems.

Code: Select all

 street light not turned on ; [29/02/2016  20:06] (sec-0014+0008);-53508.1;16.8574;34942.4
Image
This intersection seems to have traffic lights though none of them appear to function. maybe a local power issue?

Code: Select all

 AI disappearing ; [29/02/2016  20:03] (sec-0014+0008);-53625.9;17.782;34768.3
Image
The AI seems to vanish at both intersections, the far one where the cars are venturing into and the one my truck is currently stopped at.

Code: Select all

 texture gap ; [29/02/2016  20:09] (sec-0014+0008);-53590.8;14.8164;34683.1
 texture gap ; [29/02/2016  20:10] (sec-0014+0008);-53805;14.7711;34729.7
 texture gap ; [29/02/2016  20:11] (sec-0014+0008);-53845.9;7.33905;34840.4
 texture gap ; [29/02/2016  20:24] (sec-0014+0008);-54733.3;20.9398;35537.8
 texture gap ; [29/02/2016  20:26] (sec-0014+0008);-54795.3;25.7134;35622.5
 texture gap ; [29/02/2016  20:28] (sec-0014+0008);-54963.3;38.7136;35488.4
 texture gap ; [29/02/2016  20:33] (sec-0014+0008);-53748.5;12.6953;35073.1
Image
Image
Image
Image
Image
Image
Image
The terrain in these areas needs a bit of welding together.

Code: Select all

no dead end markers ; [29/02/2016  20:05] (sec-0014+0008);-53699.5;14.7604;34914.6
Image
you can wander into this parking lot if your not careful

Code: Select all

 Access to Scenery Roads ; [29/02/2016  20:13] (sec-0014+0008);-53971.3;3.62477;34991.3
 Access to Scenery Roads  ; [29/02/2016  20:19] (sec-0014+0008);-54027.4;5.51033;35078.8
 Access to Scenery Roads ; [29/02/2016  20:20] (sec-0014+0008);-54157.9;5.51023;35206.6
 Access to Scenery Roads ; [29/02/2016  20:23] (sec-0014+0008);-54692.5;20.9522;35415
 Access to Scenery Roads ; [29/02/2016  20:29] (sec-0014+0008);-54605.7;20.0901;35580.3
 Access to Scenery Roads ; [29/02/2016  20:31] (sec-0014+0008);-54123.4;11.0025;35417.8
 Access to Scenery Roads ; [29/02/2016  20:35] (sec-0014+0008);-53389.9;11.2212;34952.5
 Access to Scenery Roads ; [29/02/2016  20:36] (sec-0014+0008);-53516.8;11.2212;35035.7
 Access to Scenery Roads ; [29/02/2016  20:39] (sec-0014+0008);-54079.9;11.2213;35219.1
Image
This off ramp leads to a traffic light and scenery beyond. The AI also seems to nudge over upon turning off to this ramp.

Image
just before the traffic light is this intersection the road to the right leads to scenery.

Image
leads to the same traffic light and scenery.

Image
This is the traffic light where the previous two images connect to. The AI disappears beyond the light where the lanes merge, never making it to the signals.

Image
nothing on that side of the road but scenery.

Image
I took this while navigating the scenery roads to find the access points. on ramp to the highway heading north.

Image
Intersection on the bridge at the south end of town just before the highway heads towards Bilbao

Image
This is was taken adjacent the parking and gas station after the last exit in town. lots of scenery back there not a place where trucks should be.

Image
This was taken after taken close to the entry point to the tunnels on the the west side of town, there is an underpass and a roundabout above it. The roads merge here and lead to scenery beyond.

Code: Select all

 Grass on Sidewalk ; [29/02/2016  20:26] (sec-0014+0008);-54838.5;27.5809;35592.7
Image
perhaps its aesthetic appeal to the have the grass so close to the path, though the grass seems to be growing on top of the sidewalk in this area.

Code: Select all

 Grass in Concrete Wall ; [29/02/2016  20:25] (sec-0014+0008);-54764.7;22.8696;35583.9
 Grass in Concrete Wall ; [29/02/2016  20:38] (sec-0014+0008);-54090.1;11.2213;35266.1
Image
need a weed whacker for this stuff in the concrete.

Code: Select all

 Grass on Pavement ; [29/02/2016  20:40] (sec-0014+0008);-54607.4;15.2167;35513.4
Image
the grass even grows on the roads in this place.

User avatar
Vøytek
Developer
Posts: 10276
Joined: 05 Jan 2014 19:38
Location: Prague, Czech Republic
Contact:

01 Mar 2016 10:06

I've already found some of this bugs and added to our bug tracker - some terrain gaps and the lights not working.
I'll have to select other problems when I'm back home and add it too, thanks for reporting.

The roads that "lead to scenery" are made for purpose :)
You can drive there without problems. You won't fall through textures or something like that. That's an interesting thing for those who like to explore.
Image
Currently working on: various stuff
#1 forum spammer
Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek

EdgeGladiator
Posts: 3682
Joined: 11 Mar 2017 11:54
Location: Paris, Île-de-France

05 Apr 2019 19:32

All bugs are fixed in WIP
Senior Beta-Tester since 2.30
Translator for French and Spanish languages
Developper of Mediterranean Map, Maghreb Map and Real European Gas Stations Reloaded.



Locked

Return to “Fixed bugs ETS2”

  • Information
  • Who is online

    Users browsing this forum: No registered users and 2 guests