Hello,
I have a suggestion for an asset which could be used in many places in France.
At toll booths in France most of the time they use these plastic 'barriers' (at least I think they are plastic ) to seperate the two directions of the road. It is only used at toll booths when you enter a highway not on the highway itself.
Here is an example of such a barrier:
Here is an example in google maps: https://www.google.be/maps/@43.4610635, ... authuser=0
Sometimes they also use these barriers: https://www.google.be/maps/@43.4498164, ... authuser=0
I think it would make the 'feeling' of driving in France even more realistic if this will be added. I always hoped SCS would add this but they didn't (I even made a suggestion on the forums). So now I'm hoping that you maybe can add this into the game as a new asset. Of course I'm not a developer so it's your decision.
Assets & General Improvements
- TheTimephoon
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- Noah_Lukas
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This is a really good idea I had a similar one too but at the end it's the time and the sweat of the developers
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- TheTimephoon
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Yes indeed, I'm very thankful for all their hard work!
- BrunoAlexLUX
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Probably yes, depends on when they release it.
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- KrysEmlyn
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I spotted a post on SCS Software's forums this morning about the upcoming flare changes for ETS2.
The post specifies ATS, but both games are developed in parallel at this time so this also applies to ETS2.
The post specifies ATS, but both games are developed in parallel at this time so this also applies to ETS2.
Source: https://forum.scssoft.com/viewtopic.php ... 78#p775978Now ATS is out in open beta I guess I can answer the question fully as the same is true for both games.
If a mod has flares where the info in /unit/hookups/x.sii is linking to SCS defaults then yes, the mod is going to crash the game. While reworking the flares SCS changed the model names of the flares.
This won't affect all mods, for example RJL uses custom models, but Ohaha uses some SCS defaults. So RJL should be fine, Ohaha's will need an update.
Last edited by KrysEmlyn on 20 Jul 2017 16:42, edited 1 time in total.
We're waiting for 1.28 for ETS2 to look into this with our map loaded.
Currently working on: various stuff
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- Noah_Lukas
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