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Re: Development on version 2.x (Autobahn Rebuilding Project)

Posted: 18 Aug 2018 20:58
by ArikTheBuilder
smith121363 wrote:
12 Aug 2018 00:40
Well I have never been to Germany so I will leave it to the experts in the "Blue Team" to decide what needs to be done to make this area as realistic as possible within the game limits. I personally think that MandelSoft & company did a fantastic job in both versions with the assets they had at the time.
You are the first american here for a while :lol: :)

Re: Development on version 2.x (Autobahn Rebuilding Project)

Posted: 19 Aug 2018 06:26
by smith121363
Actually, I have been here twice a day for the last 5 years. I just try to stay out of the Blue Team way and let them do their magic.

Re: Development on version 2.x (Autobahn Rebuilding Project)

Posted: 24 Aug 2018 08:29
by asilas
Are you gonna return all old new Germany cities from promods to new Germany

Re: Development on version 2.x (Autobahn Rebuilding Project)

Posted: 24 Aug 2018 09:19
by CptCaribbean

Re: Development on version 2.x (Autobahn Rebuilding Project)

Posted: 24 Aug 2018 15:45
by -TK-
Please keep the flat landscape and straight roads in the northern part of Germany. I live in the area just above Osnabrück and the SCS Landscape comes not even close of how the landscape of the route up north looks like. As was stated before, there are some hilly regions, but from Osnabrück upward it gets pretty flat and the Autobahn gets pretty straight.
Textures and visuals of the new SCS Germany have improved no question bout that. But they really missed the look and feel of the part of germany that goes up north from Osnabrück. Please overhaul the existing ProMods-Germany with material from the new SCS-Germany.

Re: Development on version 2.x (Autobahn Rebuilding Project)

Posted: 29 Aug 2018 18:25
by Moritz.it
Will you make small addons like Erlangen and the A73 from Nürnberg to the A4?

Re: Development on version 2.x (Autobahn Rebuilding Project)

Posted: 29 Aug 2018 18:32
by Rudi Raser
why ProMods should do a addon for there own map?

Re: Development on version 2.x (Autobahn Rebuilding Project)

Posted: 30 Aug 2018 17:54
by IvanGF14
A4 REBUILD

We hope you are all enjoying the freshly released version 2.30 :)

Now that we released it, we switched to the 1.32 version of the game. That brings us new assets to work with, so i decided to rebuild the no longer vanilla BAB4 Autobahn on Germany, btween Köln and Olpe. This area was asking for a rebuild, so here is it. I will also work on the BAB45 from Dortmund to Frankfurt so we can finally remove this ugly strech of the old SCS Germany. So with this said, here are a few screenshots

Let's start with the A4/A45 interchange (btw, it will allow you to enter the Wenden area to refuel on a gas station near the interchange and maybe a company there):
Image

Is the typical german cloverleaf:
Image

A view from the A4 part looking in the Köln way:
Image

A view from the A4 part looking on the Wenden way:
Image

The A4 in game is not really long, because of the scale. But i could fit a valley bridge:
Image

View to the other side:
Image

An a different view:
Image

I dont use any graphics mod, they are just modified with Photoshop :)

Re: Development on version 2.x (Autobahn Rebuilding Project)

Posted: 30 Aug 2018 18:03
by Topolino
I'm so excited that the ARP is being continued! Especially the last three pictures look wonderful! :)
But, to be honest, the sign on the forth screenshot looks a bit strange. :?:

Re: Development on version 2.x (Autobahn Rebuilding Project)

Posted: 30 Aug 2018 18:09
by pixza.yaoita
not sure this part in map sector should goes to Germany or Belgium, but i ask here anyway:
Image

since the surround area almost got rebuilt by PM, this company still not get relocated or get further treatment,
makes it isolated from nearby cities and limited the route choice (you can only go from south), will here have any changes?