Update on ProMods 1.70

Here we will update you with the latest progress.
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Alekee1999
Posts: 12
Joined: 25 Dec 2013 15:26
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07 Aug 2014 23:29

About the trailer thing at the Scandinavia DLC (I can't quote on mobile phone...). I think they really are going to add those, because they made new companies (based on the map-editor, new prefabs are made already for the new sc_dlc). So I assume that the new company thing has to do with the trailer thing in the yellow part that I did not notice :P . Also SCS is going to show us a "new type of DLC" today (Friday). But of course that has nothing to do with this.

EDIT: I'm never going to reply on a post on my mobile phone again, suddenly it wanted to post an unready post.... :?
And about that trailer thing: I assume everything. This is NOT based on facts. But there are made new companies (witch are pretty cool)...
Greetings from Alex :D

ranky1984
Posts: 1
Joined: 10 Mar 2014 06:25
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08 Aug 2014 00:44

Gday from Australia, just wondering if we could get an update of when 1.7 will be released please

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Jan Verschueren
Posts: 1860
Joined: 17 Aug 2013 21:11
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Location: Linkeroever, Antwerpen

08 Aug 2014 01:57

ranky1984 wrote:Gday from Australia, just wondering if we could get an update of when 1.7 will be released please
Due to the fact it's summer on this side of the planet and people do go on holiday, the earliest the team can hope to release v1.70 of the mod is next Monday, August 11th. As was mentioned in this thread, in case you neglected to actually read it. I suggest you check back for an update then.

And, apologies for the sarcasm, but you are literally the 7th person in the last 24 hours to ask this question, even though the answer, since v1.0 (again, I invite you to read back) has always been "when it's ready".

The people who create ProMods, do not provide this service professionally and, as such, rightly so IMO, have always refused to be held to deadlines. Just be glad people are willing to go to these extents just for the love of the game and enjoy the fruits of their labour when they arrive. Thank you.
"You know you've played too much ETS2 when..." :lol: :P

"Bad cop" forum moderator, if required.

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Spooky
Posts: 92
Joined: 31 Aug 2013 07:20
Location: Hants, UK

08 Aug 2014 06:27

Nico wrote:I am happy that we didnt release yet since the current 1.7 would not be compatible with the coming 1.12...

However we will try and make sure to create the 1.7 in such a way that it will be compatible with the 1.12 changes.
That's not good news! :shock: Hopefully, these will be easy issues for you guys to iron out ...

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jasper
Posts: 2034
Joined: 10 Feb 2014 23:36
Location: Nice

08 Aug 2014 07:42

Spooky wrote:
Nico wrote:I am happy that we didnt release yet since the current 1.7 would not be compatible with the coming 1.12...

However we will try and make sure to create the 1.7 in such a way that it will be compatible with the 1.12 changes.
That's not good news! :shock: Hopefully, these will be easy issues for you guys to iron out ...
Hope so , the SCS guys will not make too much changes , that the next version of your map will not work with their next patch and not give hard time , thanks again for your work , can't say enough!. :)
Volvo FH Globetrotter XL 750HP 6X2/4 Midlift

Map coverage: 44,78%
Truck driven distance: 12275 Km
Overall driven distance: 879873 Km
Driven distance during jobs:548030 Km
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MassacredMuffin
Posts: 3
Joined: 28 Jun 2014 13:16
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08 Aug 2014 14:05

Really looking forward to the next update, both for SCS and ProMods. 1.11 has been really good so far and I'm hoping that 1.7 will be the same.

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Uzi
Posts: 26
Joined: 29 Jun 2014 23:02

08 Aug 2014 17:03

Yah, it seems there are way too many people out there in the world that can not be bothered to read threads before asking a question.

I too am still waiting, patiently, for 1.70.

In the meantime I am enjoying base 1.11 ETS2 with mods plus this new map I found , Rus Map v1.3. It works GREAT with 1.11
(so far) with some issues of course but nothing major I've seen yet.
Of course anything one does with that means a separate profile as I doubt one will ever be able to mix.
I'm using a profile from 1.11 that is mature, with many mods used, but not touched by any other map mod.
So it works fine with that base save and I branch from there.

I have hopes that post 1.70 Promods launch that the fellow that makes that Rus Map v1.3 map can rig it so his mod gets
along with Promod as that would be AWESOME sauce.
He has interesting things done on the road as you drive, I like. Mod is a bit of a harsh hit on frame rate in some areas though.

bigboy5100
Posts: 20
Joined: 27 Oct 2013 21:14
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08 Aug 2014 17:23

I also have rus 1.3 too just letting you know rus 1.2 did work with promods 1.6 so im hoping rus 1.3 will work with 1.7 as well

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soybetico1997
Posts: 37
Joined: 07 Apr 2014 18:54
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Location: Cádiz, Socialist Republic of Andalucia

08 Aug 2014 19:06

Hey, What happen with Ireland's map?
Sorry for bad English :?

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Vladzz-G
Developer
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Joined: 07 Aug 2013 14:48
Location: Jūrmala, Latvia

08 Aug 2014 19:19

soybetico1997 wrote:Hey, What happen with Ireland's map?
The project of Ireland is postponed, due of SCS is working in this area.
ETS2 HQ: Balvi (LV)
ETS2 truck license plate: NI-7211
ATS HQ: San Francisko (California)
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Main developer of Baltic merge project
Main developer of Finland project



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