Development on version 1.x (Finland - Project Napapiiri)

Here we will update you with the latest progress.
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marknemensis
Posts: 97
Joined: 14 Jan 2014 19:15
Location: Kemi

18 Mar 2015 08:43

There is one thing that i want to mention. Traffic lights!
https://www.google.fi/maps/@65.740641,2 ... EkAZ6w!2e0

We usually have traffic lights facing from the opposite side of the road, like in england.
Well not everywhere, but almost everywhere? :D I hope you understood, i'm not good explaining things,
especially in english! :(
Over 2000 hours with ETS2 and Promods!

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martinusK
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Location: Tallinn, Eesti Vabariik
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18 Mar 2015 08:53

Same thing as marknemesis mentioned in Estonia too...
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Currently working on another bit of Estonia, you'll see it in the Euromir thread soon enough

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Nico
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18 Mar 2015 11:05

We are pysically limited by the games engine.
Am I developing at the moment?
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Main Developer of ProMods and Moderator.

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MandelSoft
Lead Developer
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Location: Delft [NL]

18 Mar 2015 13:41

Indeed. It's not easy to add new traffic lights in the game. If it was, we would have traffic lights on the large intersections back in version 1.5 or something. Editing traffic light placement would mean you need to change the meta-data from the prefab, which is a pain to do, and I can't do this in Blender at all. So it's not only the game that limits us; it's also the tools that limit us.
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Kimril
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18 Mar 2015 20:32

MandelSoft wrote:Indeed. It's not easy to add new traffic lights in the game. If it was, we would have traffic lights on the large intersections back in version 1.5 or something. Editing traffic light placement would mean you need to change the meta-data from the prefab, which is a pain to do, and I can't do this in Blender at all. So it's not only the game that limits us; it's also the tools that limit us.
That's a shame. Will it always be limited? Or can SCS sort the limitations out?

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tkk7406
Add-on Developer
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Joined: 07 Apr 2014 15:02
Location: Singapore

18 Mar 2015 20:39

Kimril wrote:
MandelSoft wrote:Indeed. It's not easy to add new traffic lights in the game. If it was, we would have traffic lights on the large intersections back in version 1.5 or something. Editing traffic light placement would mean you need to change the meta-data from the prefab, which is a pain to do, and I can't do this in Blender at all. So it's not only the game that limits us; it's also the tools that limit us.
That's a shame. Will it always be limited? Or can SCS sort the limitations out?
SCS, hopefully someday soon, will sort this out.
Cheers,
tkk7406, an Image, Image, Image who beta-tests, moderates and develops at Promods

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Ostpuff
Developer
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Joined: 22 Dec 2013 21:17

18 Mar 2015 20:56

We can hope.
Image ProMods' Sweden plans and progress HERE
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Nico
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19 Mar 2015 09:32

Well SCS has improved their tr.lights in their new DLC. However not sure if it's possible to get this new technique in other countries as well.
Am I developing at the moment?
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STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.

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tkk7406
Add-on Developer
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Location: Singapore

19 Mar 2015 16:05

Nico wrote:Well SCS has improved their tr.lights in their new DLC. However not sure if it's possible to get this new technique in other countries as well.
I hope it does apply to the whole game...
Cheers,
tkk7406, an Image, Image, Image who beta-tests, moderates and develops at Promods

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Nico
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Location: Apeldoorn, Gelderland

19 Mar 2015 16:32

Uhm well as I wrote.... SCS improved them in the DLC. NOT sure if it's possible to get that into other countries as well...
Am I developing at the moment?
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STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.



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