Search found 21 matches
- 28 Jan 2022 21:08
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1071
- Views: 420501
Re: Development on version 1.x (British Columbia Edition)
No clue where, but this looks good. For anyone who's wondering, the area that was worked on during the stream was on Highway 1, east of Revelstoke. I'm personally really excited for this development towards Alberta. I can't wait for the day where US-95 is built up towards Canada. I hate how Sandpoi...
- 28 Jan 2022 20:53
- Forum: Development updates and Q&A ETS2
- Topic: Türkiye Development
- Replies: 412
- Views: 166008
Re: Development on version 2.x (Turkey)
Thanks for the updates Emre, the consistency and transparency with which you update us is vastly appreciated. This is an exciting time for ProMods fans, and everyone is dying to get as much information about development as we can, so thanks for sharing your progress!
- 16 Jan 2022 08:32
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3448
- Views: 1229691
Re: Development on version 2.x (British Isles Edition)
I think there's a bug on the M1 motorway, going southbound, just north of London. There's a fairly large section that inexplicably drops down to 20 mph.
- 08 Sep 2021 10:59
- Forum: Development updates and Q&A ETS2
- Topic: Balkans Development
- Replies: 2687
- Views: 1260296
Re: Development on version 2.x (Balkan Area)
Man, Emre is over here working on all of the areas I want to see most in ProMods. Keep up the good work, my anticipation for this next version grows every day.
- 06 Aug 2021 21:09
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1071
- Views: 420501
Re: Development on version 1.x (British Columbia Edition)
The early roadmap for Canada had Hwy 99 connecting Vancouver to Lillooet, and Lillooet connecting to Kamloops and Merritt. That's still not in the game, so those will probably be what we'll see first.
- 17 Jul 2021 08:34
- Forum: Development updates and Q&A ETS2
- Topic: Türkiye Development
- Replies: 412
- Views: 166008
Re: Development on version 2.x (Turkey)
Very nice screenshots emreunalir, I'm loving the Mediterranean atmosphere on display.
- 12 Jun 2021 16:18
- Forum: Development updates and Q&A ETS2
- Topic: Türkiye Development
- Replies: 412
- Views: 166008
Re: Development on version 2.x (Turkey)
This is easily my most anticipated region for ProMods. Being able to drive from ProMods Europe to ProMods Middle East without the need for a ferry (and a loading screen) is going to be a game changer.
- 12 May 2021 15:58
- Forum: Development updates and Q&A ETS2
- Topic: Balkans Development
- Replies: 2687
- Views: 1260296
Re: Development on version 2.x (Balkan Area)
A little disappointed to hear that the Balkans are on hiatus, but also not too worried about it. I have a hunch that the next SCS map expansion after Heart of Russia will focus on the Balkans. Something like Road to the Aegean Sea that stretches all the way down to the Peloponnese in Greece would be...
- 12 Dec 2020 11:50
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1071
- Views: 420501
Re: Development on version 1.x (British Columbia Edition)
I have no words to describe the feeling I had while driving in vancouver area, first big city that i really feel like big one, the best driving experience i had since 2016 when bought the game Great work SCS has gotten better at making large cities feel big, especially in the more recent DLCs. Seat...
- 05 Dec 2020 05:26
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1071
- Views: 420501
Re: Development on version 1.x (British Columbia Edition)
Huge congratulations to everyone at ProMods for this release. The release of v1.0.0 is a big deal. I'm so happy that it's here because now we at least have something . I can be more patient waiting for subsequent versions now that we at least have the base to work from. Hope the ProMods team is able...