Search found 124 matches
- 23 Sep 2015 15:01
- Forum: Off-topic
- Topic: Do you use Duolingo?
- Replies: 29
- Views: 6003
Re: Do you use Duolingo?
Well, Internet (free) courses can give you the basics of the language, but to speak it fluently you have to listen a lot. A good method is watching video or films in original language, so people speak fast, like in real life. It's good to keep practising, otherwise you loose your achievements / prog...
- 22 Sep 2015 17:17
- Forum: Off-topic
- Topic: Do you use Duolingo?
- Replies: 29
- Views: 6003
Re: Do you use Duolingo?
I can only speak English and very little German because learning languages in school in the UK is a joke if you were to get a A* in a language, you would only be able to pick out phrases of someone speaking you recognize and only speak and write German phrases you can remember But i wish to Learn D...
- 22 Sep 2015 13:58
- Forum: Off-topic
- Topic: Do you use Duolingo?
- Replies: 29
- Views: 6003
Re: Do you use Duolingo?
Yup. but, in order to learn Swedish, I have to set my language on "English" in Doulingo. So, this is more tedious for me.MrSimsFaniFIN wrote:I learn german with duolingo. I also learn it at school.
Thanks for telling me about this site!
- 22 Sep 2015 13:52
- Forum: Off-topic
- Topic: Do you use Duolingo?
- Replies: 29
- Views: 6003
Re: Do you use Duolingo?
I'm interested in Swedish and German. Do you suggest me Doulingo (I didn't know of it before) or Babel?
- 21 Sep 2015 17:36
- Forum: Off-topic
- Topic: Cities: Skylines discussion
- Replies: 402
- Views: 77199
Re: Cities: Skylines discussion
LoaderSaints wrote:So guys, I decided to make a 7-way highway interchange. Here is the result:
Oh, if would be nice if building such as interchanges in ETS2 would be as simple/fast as in Cities Skylines
Anyway, great work!
- 21 Sep 2015 17:31
- Forum: ProMods Academy
- Topic: Q&A Exporting 3D models
- Replies: 20
- Views: 5383
Re: My mods n' stuff
When I try to import stuff on ZModeler, it shows "Can not complete task: Your license denies this action" Does Zmodeler requires an addon like Blender does? No, it doesen't. You can't import unless you have a full license (14 trial or payed). You have to buy/activate the software But, why...
- 21 Sep 2015 13:23
- Forum: ProMods Academy
- Topic: Converting UK Signs
- Replies: 10
- Views: 2610
Re: Converting UK Signs
Blender supports it; I made my first editable signs in Blender; the most important thing is that your hookup name references to a valid sign area item. And if the hookup you want doesn't have the correct size, make a new hookup with a new name. I'm interested in it too, but I prefer working on Blen...
- 21 Sep 2015 11:20
- Forum: ProMods Academy
- Topic: Q&A Exporting 3D models
- Replies: 20
- Views: 5383
Re: My mods n' stuff
For me too
- 21 Sep 2015 11:15
- Forum: ProMods Academy
- Topic: Converting UK Signs
- Replies: 10
- Views: 2610
Re: Converting UK Signs
Try to open one of the SCS editable sign models and see how these are set up. I'd keep a close eye on the names of the hookup dummy nodes, because they are important. I'm interested in it too, but I prefer working on Blender. What should I do to create an editable space? Just a textured blank space...
- 20 Sep 2015 14:09
- Forum: ProMods Academy
- Topic: Mapping Q&A
- Replies: 129
- Views: 27014
Re: Mapping Q&A
Ok, so I can just let it like in the imageNico wrote:I wouldn't use only numbers in your own def. Make something like Nico001 as definition.
Building models can't be scaled. Models can.