Search found 10 matches

by Paw79
12 Jan 2024 20:01
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1066
Views: 414447

Re: Development on version 1.x (British Columbia Edition)

Looks great. I have a few questions: 1. I wonder- from technically point of view, will it be Vancouver Island totally separate object (behind ferry "load screens") with new separate Usa/Canada mainland coastline in the background? Or it will be physically on the same plane as the rest of t...
by Paw79
27 May 2022 20:17
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1066
Views: 414447

Re: Development on version 1.x (British Columbia Edition)

ScuL wrote:
24 May 2022 03:33
ok? :)
Ok, my mistake.
But the world outside social media also exist. ;)
Personally i'm checking Promods news only at the blog and at the forum.
And in these places, this (important) update was easy to oversight.
by Paw79
27 May 2022 20:09
Forum: Bug reports ATS
Topic: [1.2.0] Merrit - no barrier at the sideroad (but it should be)
Replies: 3
Views: 2780

Re: [1.2.0] Merrit - no barrier at the sideroad (but it should be)

Unfortunately, I don't have coordinates registration enabled.
Just playing game.
But the place is clearly showed on the map and on the screen.
Merrit isn't huge, so the road I'm talking about should be very easy to find.
by Paw79
24 May 2022 01:24
Forum: Bug reports ATS
Topic: [1.2.0] Merrit - no barrier at the sideroad (but it should be)
Replies: 3
Views: 2780

[1.2.0] Merrit - no barrier at the sideroad (but it should be)

I've noticed barrier-free non marked sideroad in Merrit, so I've checked it.
It ends after "few hundrets meters" in texture hole.
I suppose that dirt road (in the background) should be blocked:

Image
by Paw79
24 May 2022 01:06
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1066
Views: 414447

Re: Development on version 1.x (British Columbia Edition)

SCS Software when update is coming: blog posts, gameplays, trailers. Promods Team even after update release: small, easy to miss note in frame at the forum mainpage. No message on the blog or in the development topic. Seriosly guys- you should rethink your information policy. You don't have to be as...
by Paw79
21 Feb 2022 16:21
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1066
Views: 414447

Re: Development on version 1.x (British Columbia Edition)

First: Really amazing work! Promods Canada is my favorite "state" in entire ATS. My thanks to the developers. I have two questions: 1. Can we expect a fragment of the Trans-Canada Highway through Lytton to be opened in the future? 2. Can we expect "Unmarked road exploration" feat...
by Paw79
18 Nov 2021 14:53
Forum: Bug reports ATS
Topic: [#32568] [1.1.0] Few small bugs and lacks in Horseshoe Bay, Whistler, Lillooet
Replies: 6
Views: 6651

Re: [1.1.0] Few small bugs and lacks in Horseshoe Bay, Whistler, Lillooet

7. Bralorne - invisible wall at Gallon Gas Station.
I've tried to tank at the gas station from unusual side but I hit the invisible wall (from the other side it was ok):

Image
by Paw79
18 Nov 2021 07:44
Forum: Bug reports ATS
Topic: [#32568] [1.1.0] Few small bugs and lacks in Horseshoe Bay, Whistler, Lillooet
Replies: 6
Views: 6651

[#32568] [1.1.0] Few small bugs and lacks in Horseshoe Bay, Whistler, Lillooet

This is my first Bug Report- please forgive me if I'm doing something wrong. ATS 1.42. Promods Canada 1.1.0 is the only mod I'm using. 1. Horseshoe Bay viewpoint - each scene have a ~1 sec. visible textures and elements loadings at the beginnig. Other viewponits (Whistler, Marble Canyon) doesn't hav...
by Paw79
30 Oct 2021 09:14
Forum: Questions & Feedback ATS
Topic: update
Replies: 4
Views: 4078

Re: update

https://www.promods.net/viewtopic.php?p=326580#p326580 For those wondering when the update for ATS v1.42 will release, we've decided to go straight to PM:Canada v1.1.0 rather than releasing a v1.0.3 compatibility patch, this means the update for v1.42 may have a bit more of a delay but it also mean...

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