Search found 14 matches

by Jagdtiger1
01 Nov 2018 22:47
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1196837

Re: Development on version 2.x (British Isles edition)

OK, update time! :D The Shetland Isles may be built some time in the future, I've recently built Uig on the Isle of Skye, with the plan to extend to the Outer Hebrides (Lewis & Harris). Meanwhile, in England, I've almost completed the rebuild of Chelmsford, so already plenty to look forward to ...
by Jagdtiger1
13 Feb 2018 12:02
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1196837

Re: Development on version 2.x (British Isles edition)

Oh yes.

And a garage in Fraserburgh would be beautiful too!
by Jagdtiger1
12 Nov 2017 15:31
Forum: Questions & Feedback ETS2
Topic: There are way too many of these trailers!
Replies: 12
Views: 3473

Re: There are way too many of these trailers!

You're definitely not going crazy officialDOWL, I also have this problem. Nice to know it's going to be fixed because at least half of trailers I see in AI are these scania's being transported.
by Jagdtiger1
17 Oct 2017 14:19
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1196837

Re: Development on version 2.x (British Isles edition)

Very nice looking Aberdeen Cashtime!

Good to see the haudagain roundabout in-game, I wonder if it'll be like real life where it's gridlocked almost 24 hours a day? :D
by Jagdtiger1
25 Sep 2017 19:49
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1196837

Re: Development on version 2.x (British Isles edition)

map scale limitations again...It's a shame but good to see Aberdeen getting rebuilt from that horrible "lookalike" that SCS made!
by Jagdtiger1
25 Sep 2017 12:46
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1196837

Re: Development on version 2.x (British Isles edition)

Well unfortunately the hard drive on my computer which I use ETS on has died, new one's here just waiting on a copy of windows now... So I haven't been able to play 2.2 yet :( :( Must say cashtime the Aberdeen work is looking great so far. For the bridge crosing the Dee as a complete guess is it the...
by Jagdtiger1
13 Jun 2017 08:28
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1196837

Re: Development on version 2.x (British Isles edition)

Thanks Jagdtiger1 :D , yep, the route into town is via South Harbour Road, and Shore Street. I've included two fish/seafood companies. The game's scale always makes the city area appear larger than the surrounds. I've tried to represent local features as much as I can, with quite a few of those tra...
by Jagdtiger1
12 Jun 2017 21:41
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1196837

Re: Development on version 2.x (British Isles edition)

*Wipes tear from eye* It's beautiful! Absolutely brilliant work Cashtime! :) Suprised at the size of the harbour though, as Fraserburgh actually has a pretty small harbour, comparing it to the home of the massive trawlers like Lunar Bow at Peterhead that is. Really hope the fish market is there and ...
by Jagdtiger1
10 May 2017 22:21
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1196837

Re: Development on version 2.x (British Isles edition)

That map's looking briloiant cashtime, very nice to see Dumfries there as I wasn't expecting it.

BTW, what's behind the black bar on the right? Places your still working on?

Thanks for your hard work so far!
by Jagdtiger1
21 Apr 2017 16:50
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1196837

Re: Development on version 2.x (British Isles edition)

Looking absolutely brilliant Cashtime!! Can't wait to get closer to home ingame Wow, love that countryside. Although i would point out that i think you're missing road shoulders on that third screenshot (or is that just the angle?) :P Presuming you're talking about hard shoulders, as far as I can re...

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